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Thread: How to make "Grouped Asset"?

  1. #1
    Join Date
    Oct 2011
    Location
    Hong Kong
    Posts
    60
     

    Default How to make "Grouped Asset"?

    Sorry for question again. I am making assets of scenery components. After that, I want to create assets that make reference of the assets and be the assembly of the component assets. Simply speaking, I want to make "Assets of Grouped Assets". How can it be done?

  2. #2
    Join Date
    Nov 2006
    Location
    Newcastle NSW Australia
    Posts
    6,454
     

    Default

    One way is to put all your meshes and textures into a type of asset known as a 'mesh library'. Individual assets then simply reference the appropriate mesh contained in that library.

    I recently made a series of railroad sleepers using this method. Have a look on the DLS for kuid2:68213:28007:1 which is the mesh library, and kuid2:68213:28008:1 up to 28031:1 for the various assets referencing back to the library.





    Another method is to make your multi-component asset a Kind buildable. I've never made one like that, but I think the idea is to have all the component meshes in the one asset folder. The mesh-table in its config file references each of those meshes to assemble the final asset. Many of Bendorsey's bridges are done this way.

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    Last edited by Dinorius_Redundicus; July 26th, 2012 at 01:22 AM. Reason: pics added

  3. #3
    Join Date
    Jun 2012
    Location
    Michigan
    Posts
    2,196
     

    Default

    Dinorius your mesh library isnt working for your ties. Can you help?

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