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Thread: My First Asset (welcome to post)

  1. #1
    Join Date
    Oct 2011
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    Hong Kong
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    Default My First Asset (welcome to post)

    Welcome to post your first self-made asset.

    Mine is a light box tower ("Light Box Clock Tower 1", 635427:60001)



    The idea comes from the clock tower in a garden in Kwun Tong, Hong Kong

  2. #2

    Default

    Nice looking asset.
    Does the clock actually work or is it static?

    Anyway, for future asset posts, check out this section of the forum.

  3. #3
    Join Date
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    Sorry but it is a static clock.

    I am using Sketchup and RubyTMIX to create the .im file. However, shared textures by similar assets are hardly done. Now each assets weighs 1.27 - 1.29 MB.

  4. #4

    Default

    That seems a bit overkill for such a simple asset to me, so I guess you still got some learning to do .
    A lot of people use Sketchup because it, of what I have heared, is really easy to do, but most people end up with seriously (too) heavy assets which could be made a lot lighter with either other tools or using the tool with some more skill/knowledge.

    Just to give you an idea:
    The main asset in this screenie (Oresund connection Peberholm,<kuid:645812:1005>) is 1.56mb (13.740 poly count). Compare the complexity to your clock.
    And for the record: I am not an expert content creator.

    Please take some time in discovering how to make the asset a lot lighter or invest time in other tools like Blender (free 3D tool) for example. I am sure you will be able to learn how to make the same clock for less then halve the bites.

  5. #5
    Join Date
    Jul 2010
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    Default

    Quote Originally Posted by oknotsen View Post
    That seems a bit overkill for such a simple asset to me, so I guess you still got some learning to do .
    A lot of people use Sketchup because it, of what I have heared, is really easy to do, but most people end up with seriously (too) heavy assets which could be made a lot lighter with either other tools or using the tool with some more skill/knowledge.

    Just to give you an idea:
    The main asset in this screenie (Oresund connection Peberholm,<kuid:645812:1005>) is 1.56mb (13.740 poly count). Compare the complexity to your clock.
    And for the record: I am not an expert content creator.

    Please take some time in discovering how to make the asset a lot lighter or invest time in other tools like Blender (free 3D tool) for example. I am sure you will be able to learn how to make the same clock for less then halve the bites.
    I played around with importing a car from Sketchup, and even a simple car weighed in at over 25k polys. Then it showed up in game the size of a Matchbox car!! It is the nature of the beast with Sketchup. It is great that we have TMIX now to import the Sketchup stuff, but I agree- I think that gMax and Blender is the way to go, and Sketchup should probably be saved for things like a "hero" building or something to define a location (like a town's courthouse or something).

    Anyhow, lrt505, that is quite the unusual looking clock- way to go! Welcome to the club of content creators!! Can't wait to see what you have in store for us!

  6. #6
    Join Date
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    Default

    I hope that TMIX will have more functions that can replace GMax or even 3DsMax.

    For example, using texture assets and marking points.

  7. #7
    Join Date
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    Default

    That's a pretty cool looking clock tower.

    Kris

  8. #8
    Join Date
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    Default

    I'll second that, hopefully you can find a way to reduce the poly count!

  9. #9
    Join Date
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    Default

    For the likes of Ed and me, I'd like to see it give us something like a real skin that we can redo!!!

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