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Putting Google Warehouse content on DLS isn't "Public" it is commercial.
Not acknowledging the original creator is "pirating".
Harold
Doesn't seem many people have done that. There is stuff on DLS that is from Google Warehouse that is not even identified as Google Warehouse.I do agree, however, that original authors should be credited.
Then it is your desicison not to use my exotic sportscars then... I do not mind you not using it, plz do not make us people who use sketchup look terrible.. Our intention for the game are not any less than yours, and that is too have fun...I brought up the thread to bring up a point ... If everthing was created in Sketch Up ... soon your Trainz Game would come to a framerate killing "Standstill".
I brought up the thread to bring up a point ... If everthing was created in Sketch Up ... soon your Trainz Game would come to a framerate killing "Standstill".
So now I should put night mode in my ferrari's and porsches? I mean you guys need everything perfect, no wonder there are so many payware creators for trainz now.... If I was too busy worrying about how the models on my route dont have night mode, then I would have no fun using the game, but since I am not, I am to busy posting screenshots of my fun while you guys are killing people out of trainz becuz they dont have night mode, they use sketchup, they dont have this that and the other... Why not become unselective? There are so many assets you could use! Best part is, you never know what you can slap togeather when your having fun! Thanks to you guys, there are people who have great screenshots (Greater screenshots than you dream of having becuz your to busy crushing people) that do not post them here... Instead they go somewhere else so they do not worry about having to be crushed by the people who need a perfect game... Go play railworks if you want perfect...This is true, which is why you have to know what you're doing, and most 3DWH users don't. I did notice in another thread that MSGSapper was listing polycounts, which helps a lot, although that doesn't solve the texture size issue.
Also, another side note: Seems most 3DWH modellers don't add nightmode. That really limits the usability of these models. It's not really that difficult.
So now I should put night mode in my ferrari's and porsches? I mean you guys need everything perfect, no wonder there are so many payware creators for trainz now.... If I was too busy worrying about how the models on my route dont have night mode, then I would have no fun using the game, but since I am not, I am to busy posting screenshots of my fun while you guys are killing people out of trainz becuz they dont have night mode, they use sketchup, they dont have this that and the other... Why not become unselective? There are so many assets you could use! Best part is, you never know what you can slap togeather when your having fun! Thanks to you guys, there are people who have great screenshots (Greater screenshots than you dream of having becuz your to busy crushing people) that do not post them here... Instead they go somewhere else so they do not worry about having to be crushed by the people who need a perfect game... Go play railworks if you want perfect...
And heres a concept to you: If it is so easy to put nightmode in the buildings, why dont you do it yourself?Here's a concept - if you're going to do the job, do it right. Imagine that!
NM isn't applicable to everything but it helps make the stuff more usable, especially buildings. And lol if you think railworks is perfect; it's as far as possible from it.
And heres a concept to you: If it is so easy to put nightmode in the buildings, why dont you do it yourself?
I do. It would be easier if folks like you didn't do half-arsed jobs though.
Well if you get any content from, it will always be half-arsed according to you.. For me it is perfect...
Far from it; many great creators do the job right, whether they make it themselves or get it from 3DWH, myself included. No, it's mostly you.
I could work with that... I do pay attention to poly count, most of my supercars have 40,000-120,000 polysI know that I'll probably get flamed here, but here goes.
I don't have a problem with 3DWH stuff being uploaded to the DLS; however be honest, the DLS lists the uploader as the creator when in fact the uploader did not create the model. The description should at the very least state that the model is from the 3DWH to at least acknowledge that someone other than the uploader actually built the model. This would also be a way of warning the downloader that the content may be of high poly count. Taking a 3DWH model, created by someone else, and adding a config.txt file along with a screenshot is not creating.
Mike
I have better moral standards then you have... For content, I have some..
Here's a concept - if you're going to do the job, do it right.