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Thread: Galaxy Railways Big 1

  1. #46
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    Quote Originally Posted by JSurfliner457 View Post
    I understand this is a old thread. The models in the video I made are my models. I've updated them since the release of the video. Reason the model's are yet to be released is because I don't know how to animate complex valve gear in blender to make my own bogey's for the Big One model. I've made at least 3 different versions of Big One. I made both Season 1 and Season 2 Big One's along with a big one that has fictional smoke deflector fins.


    Gotta say, they're the most accurate I've seen. You take all the time you need.
    Operator Of The Longest Train Ever Assembled In A Game

  2. #47

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    Quote Originally Posted by Cobra1996 View Post
    Gotta say, they're the most accurate I've seen. You take all the time you need.
    Thank you. All the models I make I try and make them as accurate as possible. I had some old contact's over at Funimation that managed to get me some decent drawings especially of the season 1 Big One since I could not find any. But yeah once I make my own valve gear bogey's I'll look into releasing the set. I'm currently using trainboi1 bogey's for the engines.
    Your local 3d modeler creating content for Trainz.

  3. #48

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    Thread bump

    im surprised these never got released

  4. #49
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    Quote Originally Posted by CorroShadowling View Post
    Thread bump

    im surprised these never got released
    If you consider the fact that he needs to learn how to make his own bogeys? Yeah, that would explain why.

    Of course there is always the possibility that they may not be released at all, much like a lot of good things.
    Operator Of The Longest Train Ever Assembled In A Game

  5. #50
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    i have been looking for a model of gin one for months and i found this model so i downloaded it and then a lot of the texture deps were faulty so i couldnt use it PLEASE HELP ME FIX THEM

  6. #51
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    Chuckwagon2010, what is the KUID of the asset, and what are the errors? Can you copy and paste the errors?
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  7. #52
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    well its mainly just texture problems bc every time I click on the ! icon on the locomotive it just opens the thing where it says how many warnings and errors their are but below that it says their are a bunch of texture errors

  8. #53
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    so i cant find the kuid for the faulty deps and it says their were 19 errors and 32 warnings or 32 warnings and 19 errors

  9. #54
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    and when i say this i mean jack the combat train not the other models but those other models are SO WELL DETAILED good job whoever created the really detailed ones

  10. #55
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    Need you to paste the actual errors. Some texture errors can be easy to fix, others can't be fixed at all, but without knowing what they are, or knowing the KUID of the loco there is no way to tell.
    “We are all travelers in the wilderness of this world, and the best we can find in our travels is an honest friend.” - R.L.S.

  11. #56
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    Boy I wish I could make something like that it would have been good on my Trainz Map.

  12. #57

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    Cobra 1996 Can you give me big one with coach and the canon???

  13. #58
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    Technically this Big One/Jack is just a reskin of the old Big Boy, which has been severely outdated for a long time. It's like anytime one tries to mod that Big Boy, ERROR! Textures errors like that are practically unfixable. Unless somebody has a way to do it on such an old asset.
    Operator Of The Longest Train Ever Assembled In A Game

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