Dig Deep in the Pits 2.01:3 Suggested game scenarios
Hi , I thought I would include some suggested scenarios for playing it in a single player or a multiplayer game.
We just tested the download size and it is only around 2 Meg. You should be able to download it in no time at all! In this game you can use the map mode if you want and it responds quite well. I reduced a lot of the names to '.' to make the more important Junctions clearer to read on the map. The Settings I am using and others might want to try are:
Junctions (Alt-J)
Signals (Alt-S)
Trackside Labels (Alt-T)
Consists (Alt-C)
Single Player game
A) Use this for practicing Stenke’s track route.
The default setup is for Cafe to hook up to his CHN coal hopper (#1) who then goes down the coal route to get the Coking coal loaded into his Hopper. He then passes by the scales to get weighed and then heads back down the main coal track to the supply route and then to unload at the Steelworks. He repeats the trip to get the coking coal and to drop it off all game long.
Your Loco driver is Stenke. His first trip is to get the Golden (Milwaukee) Caboose from the Spare Loco’s track & take it down the coal tracks to drop it off at the Executive's construction site. His next 6 trips are spent picking up the freight cars ,one car at a time & taking them along the supply route , optionally doing a maildrop to an outpost along the way. When he gets to his turntable he spins around to face the track that leads back to the Dock where he started from. He drops off his Boxcar there & then backs up into Turntable A and spins around again. Now Stenke can go and get his next Boxcar from his supply Dock.
B) Use this for practicing Café’s track route. You need to Abandon Café’s schedule when you first start the game.
Setup Stenke to Navigate via Dock2, couple to CHN CHN coal hopper (#2) ,navigate to COKE COAL tracks, Load ,
Navigate via CoalLoop1, Navigate via Coalmain, Navigate to SteelWorks track,unload.
You want him to repeat everything after he has coupled up to his CHN coal hopper. I do this while the game is in play. I just have to watch him to make sure he has Freight car with him , and then hit the repeat. Now the gameplay.
This setup is for Stenke to hook up to his CHN coal hopper (#2) who then goes down the coal route to get the Coking coal loaded into his Hopper. He then passes by the scales to get weighed and then heads back down the main coal track to the supply route and then to unload at the Steelworks. He repeats the trip to get the coking coal and to drop it off all game long.
Your Loco driver is Cafe. His first trip is to get the Red Goose Caboose from the Spare Loco’s track & take it down the coal tracks to drop it off at the Executive's construction site. His next 6 trips are spent picking up the freight cars , one car at a time & taking them along the supply route , optionally doing a maildrop to an outpost along the way. When he gets to his turntable he spins around to face the track that leads back to the Dock where he started from. He drops off his Boxcar there & then backs up into Turntable B and spins around again. Now Cafe can go and get his next Boxcar from his supply Dock.
Multiplayer game
Two Players:
A) Abandon Café’s Schedule (make sure he is facing the right direction after this ). Now you both take Café & Stenke’s Locos out and do the same routes as you would be in a single player game. One route is designed to bemore of a challenge then the other route to make it more fun . Switch when you get halfway through,if you want to, so both players use both routes . (One player can do coking coal runs while waiting for the other to catch up getting the supplies to his dock at the Mine).
B) Abandon Café’s Schedule . Same as above , but every second trip you use the same Locomotive to go and get supplies from each others supply docks and take them back to each others Dock (A or B ) at the mine. This could get somewhat hazardous along the inner mine’s tracks, since they don’t have any signals placed on them.
Four Players:
A) Abandon all the AI schedules. Join up into two teams , yellow and red. The two extra trains can dump their CHN hoppers at their supply docks and then start doing the same routes that Stenke and Café are on.
Three Players:
A) Have the third player alternately take loads from each supply dock down into Dock A or B .Could get a bit complicated perhaps ?