See my first post in this thread. :hehe: I didn't really expect any, in a previous interview the CEO said;
RPS: In the ‘Editing & Building’ section of the feature list there’s mention of AI changes. Is the average user likely to notice these?
RW: Yes, the improvements in AI train operation will introduce a subtle but much more convincing aspect to the driving experience. Firstly, AI locomotives can now couple to other rail vehicles, meaning that there will be much more realistic operations going on around you as you play. Secondly, we have introduced the concept of exact stopping points. Previously in RailWorks 2, the instructions for a player or AI train have been to stop on certain markers – like a platform or siding – which have been pretty relaxed and easy to hit without that much concentration or precision. With the new stopping point feature we can specify exactly where on this marker (which could be miles long) we want the player or AI to stop and actually score the accuracy of stopping using the Career System. This has the effect of producing a greater player score spread and allows greater storytelling possibilities; for example, instead of telling the player to stop in Siding 1, we can now be more specific and tell him to stop next to Fred who is waiting at a location in Siding 1 and then score the player accordingly. Oh! And then Fred can tell the driver what to do next, that might seem like a small thing, but think about it…. In terms of simulating the real world this is a game changer!