I think the E.C.M.L is brilliant in Trainz and very well put together,
But I must agree the route is far too long and demands so much on any computer.
I would of loved to have seen the E.C.M.L cut up into smaller sections, and if you wanted the entire route, then that was included too, it would have been very similar to the Settle and Carlisle line that was in TC3, one entire route, and about four or five sections of the route, all with various senarios.
To be honest with you, I don't think the route is completly to blame, I think it's how the jet engine is running the game, I think it is trying to load everything in place in the route, instead of only what you see, it's loading the bits you cannot see.
I think it also struggles with splines and speedtrees, if it had a better way of dealing with splines and speedtrees, this might give it the E.C.M.L a better chance to perform.
In Trainz 2010, I could leave York Station and get as far as Peterborough, before a fatal crash of the computer, "Trainz cannot read memory" but now in Trainz 2012, It crashes instanly without even a warning, I get all green ticks, but still a crash, I think it is too much for a computer to handle.
Making smaller versions of the route maybe the only way forward to getting the best out of the E.C.M.L, which is such a shame really, because I know it has taken years to build, and a lot of talented people have been involved with it's creation, but it is such a shame, a great route cannot be played.
Thank you for the E.C.M.L, just wish it was in smaller parts.
Joe Airtime
But I must agree the route is far too long and demands so much on any computer.
I would of loved to have seen the E.C.M.L cut up into smaller sections, and if you wanted the entire route, then that was included too, it would have been very similar to the Settle and Carlisle line that was in TC3, one entire route, and about four or five sections of the route, all with various senarios.
To be honest with you, I don't think the route is completly to blame, I think it's how the jet engine is running the game, I think it is trying to load everything in place in the route, instead of only what you see, it's loading the bits you cannot see.
I think it also struggles with splines and speedtrees, if it had a better way of dealing with splines and speedtrees, this might give it the E.C.M.L a better chance to perform.
In Trainz 2010, I could leave York Station and get as far as Peterborough, before a fatal crash of the computer, "Trainz cannot read memory" but now in Trainz 2012, It crashes instanly without even a warning, I get all green ticks, but still a crash, I think it is too much for a computer to handle.
Making smaller versions of the route maybe the only way forward to getting the best out of the E.C.M.L, which is such a shame really, because I know it has taken years to build, and a lot of talented people have been involved with it's creation, but it is such a shame, a great route cannot be played.
Thank you for the E.C.M.L, just wish it was in smaller parts.
Joe Airtime
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