I have asked Zec, but I thought I would see if there were any uber experts interested in helping with RBR in-game graphics.
What I am up to with the move of RBR from TRS2004 to TS2010 is the driver control system and HUD. This requires creating various TGA images with and without transparency. My lovely graphics lady from the Ukraine rolls her eyes when I start asking for 24 bit TGA stuff
As all the HUD stuff is TGA based I am hoping that someone will be willing to help out doing the various widgets needed. I would like a different colour scheme to the standard blue, we have tended to have a grey(ish) background on out extra HUD panels but that's up in the air for the current setup.
If you are interested in helping give me a holler.
Thanks,
Larry
What I am up to with the move of RBR from TRS2004 to TS2010 is the driver control system and HUD. This requires creating various TGA images with and without transparency. My lovely graphics lady from the Ukraine rolls her eyes when I start asking for 24 bit TGA stuff
As all the HUD stuff is TGA based I am hoping that someone will be willing to help out doing the various widgets needed. I would like a different colour scheme to the standard blue, we have tended to have a grey(ish) background on out extra HUD panels but that's up in the air for the current setup.
If you are interested in helping give me a holler.
Thanks,
Larry