Ghostryder
QDRN CEO
I am using 2010 build 42203, and i have found a problem on one of my maps that i have recently imported to 2010.
I have used the AJS invisible stations throughout the map. The Problem i have is as follows, i have written a series of AI schedules and whilst testing them i found that some of the loco hauled sets would stop at some stations but at others it would slow down as though it was about to stop at the station but then all of sudden would start up again move out of the station then stop where it would go through the commands i had listed for the AI to do at that station before moving on.
The commands the AI were given for each station are Navigate to/load/guards whistle/wait 5 seconds/hornz. I have also tried replacing navigate to with call at and the problem is still there.
anyone have any thoughts or ideas as to how i can correct this.
cheers
ghosty
I have used the AJS invisible stations throughout the map. The Problem i have is as follows, i have written a series of AI schedules and whilst testing them i found that some of the loco hauled sets would stop at some stations but at others it would slow down as though it was about to stop at the station but then all of sudden would start up again move out of the station then stop where it would go through the commands i had listed for the AI to do at that station before moving on.
The commands the AI were given for each station are Navigate to/load/guards whistle/wait 5 seconds/hornz. I have also tried replacing navigate to with call at and the problem is still there.
anyone have any thoughts or ideas as to how i can correct this.
cheers
ghosty