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How many AI trains can you run at one time is there a limit? I am up to 7 on one of the layouts I am playing with would like to add some more......
Actually the limit is in gigabytes, not amount of trains - most versions of Trainz have a 2GB limit in memory for its data (I found that out after getting a kernelstandard_7c.dll fatal error) - it ultimately depends on the complexity of the route and the trains.
If Trainz does hit that limit, you will soon know as it usually throws up a fatal error in kernelstandad_7c.dll
Shane
Hi Everybody.
I found my system which is dual core that once you get above nine or ten A1 Trainz running at the same time they start not doing what they are programmed to do. They sometimes will not stop at the stations they are supposed to or go to the wrong destination.
I have never had the system completely crash, but I usually have to press the escape button out on the session as things often become completely senseless.
As already stated it seems depend on the size of the route, how complicated it is, and how complicated the A1 instructions are. Having said that it seems that you can have as many A1 Trains as you like within the above restrictions.
All the best with it
Bill
Bill I've noticed this too with the AI getting stupid when there are too many of them running at once.
One of the work-arounds I have found for this is to use WAIT... commands between changes in the schedule. I do this at the beginning so of the schedules so the trains don't all start running at once, and in between turns at the terminal.
I find that the waiting gives the program and computer a chance to settle down after loading everything into memory, and gives the program a chance to assign the driver command-scripts to the drivers.
John
Hi Everybody.
I found my system which is dual core that once you get above nine or ten A1 Trainz running at the same time they start not doing what they are programmed to do. They sometimes will not stop at the stations they are supposed to or go to the wrong destination.
I have never had the system completely crash, but I usually have to press the escape button out on the session as things often become completely senseless.
As already stated it seems depend on the size of the route, how complicated it is, and how complicated the A1 instructions are. Having said that it seems that you can have as many A1 Trains as you like within the above restrictions.
All the best with it
Bill
So far the only problem I get as far as high AI train count is when they get stopped at a red signal of an occupied block, they tend to stop looking for their next command. I usually have to take control and move the train manually until the AI takes it back automatically at about 1/3 to1/4 of a mile before the trackmark/station/industry.........
up .