Seriously though, Philskene, if you read this, i have a question for you.
Having downloaded a number of your routes over the last few days, i must first off, pay homage to a master route builder. These babies are beautiful! I love them. Is there any better, i ask? (Rhetorical question, don't answer!)
Now i will get serious. I have explored the routes fairly thoroughly, and studied the maps that are available for the routes. I now feel that i would be able to create a few basic sessions for, say, Urban Industrail 4a. In these sessions i would like to use the AI to drop off/pickup cuts of cars for delivery to the various industries.
In the readme included with the route, you suggest that this is possible, but i cannot see how you would do this. The only track marks i can see serve to keep the AI on the mainline, separate from the player train. How, without adding trackmarks, would i go about setting up this type of interaction in your routes?
Thanks for any help, as always it's much appreciated.
Mattm.
Having downloaded a number of your routes over the last few days, i must first off, pay homage to a master route builder. These babies are beautiful! I love them. Is there any better, i ask? (Rhetorical question, don't answer!)
Now i will get serious. I have explored the routes fairly thoroughly, and studied the maps that are available for the routes. I now feel that i would be able to create a few basic sessions for, say, Urban Industrail 4a. In these sessions i would like to use the AI to drop off/pickup cuts of cars for delivery to the various industries.
In the readme included with the route, you suggest that this is possible, but i cannot see how you would do this. The only track marks i can see serve to keep the AI on the mainline, separate from the player train. How, without adding trackmarks, would i go about setting up this type of interaction in your routes?
Thanks for any help, as always it's much appreciated.
Mattm.