Hello All,
Ok, last night I made the jump and installed TRS2006. I have not tried it's download manager as of yet as I pretty much just spent the first few hours with the program just finding my way around and trying out some of the new routes. For a full recap of my experiences, check out my other posts here in the forum. I main one is under the "Trainz Complete Collection" subject heading.
Make sure the Trainz and PreSP3 Trainz boxes are checked.
N scale kuid:49340:100139, a 3x6 route.
Ooops! I had noticed that...the first couple of days I was downloading with the Download Helper that the Trainz check box WAS checked off, but now it isn't. I wonder if that could be my problem all along. Does that box HAVE to be checked off for dependencies to download? I just thought that with it not checked off, I just wouldn't see "Trainz" only content.
1st, nice shelf layout.
But the reality of it is that your shelf layout is about what my brother has tried in multiple scales for years in the limited space constrants he has at his home. His current layout now being torn down, the BCT,has about 6 industries, and even a fiddle yard. The problem with it is that the only trains are the repetition of 2 car consists switching the same industries. That gets stale quickly. And that's been his problem over the years.
I was wondering about this too in regards to those small switcher type "time saver" puzzles. Everyone keeps saying they are very fun...but I was wondering about the long term interest. In my case I am pretty much going to be the only one actually 'operating' the trains. But for the most part the trains would be for 'viewing' and thus I am wondering that I should have some form of continuous running, even if it means a small trolley running around a switching layout. I like the trolley idea because it enters another factor into the switching layout because now you have to work around the trolley schedule. (I intend to model in N-scale btw).
However, I did think of a different alternative to a model railroad construction and that perhaps I would go with a traditional oval type layout (perhaps in a coffee table), but switching would be very limited in a case like this. But it would certainly solve the issue of viewing.
The downside is that the coffee table layout would be no larger than 2' x 4'...so like with the switching layout, there isn't too much room to work with.
I agree the Trainz can be a helpfull tool when planing a model RR, to test it out in virtual reality..
A ball of string, or twine, in conjunction with using a tape measure...drape the string on the floor over-exadurating the overall estimate size of the layout, right on the rug or floor tiles, will give you a guestimate of the space that you have available for your layout.
Well, in my case, the size is fixed. It is either a continuous 2' x 4' or a 15" by 10' shelf layout. I don't have any other space to work with. The idea of the coffee table came about because I DO have cats and small children. The layout pretty much will be a HANDS OFF (and Pets off) venture.
The buildings used on that layout are just place holders that happen to be about the right size, but their are 5 sidings so there would be 5 different wagons, enough variety to last for a good while, especially as I am scratch building/heavy kit bashing all of the buildings, rolling stock and loco's, and as for them being to small, even basement empires suffer from that complaint, even in trainz you have to have selective compression and unrealistic edges to your world, how many 4 or 5 board long shunting yards do you see? how many 4 board crossing loops? how many rivers wider than half a board? how many industries can swallow whole trains.
Well, as with any kind of model railroad you do have your selective compression. So you have to condense things down. Now in terms of industries...I don't think I would have more than one or two industries on a small switching layout like that to accommodate only ONE commodity. I would rather choose something like a paper mill or a steel mill in which you could have a variety of different cars that could be brought in. A brewery? That takes many different cars too.
Same is true of a freight house or team track. So if you have a switching layout with lets say a paper mill on one side, a steel mill on the other side and a combined freight house with team track in the center...well, I would say that you have quite a few switching options right there with just the three main industries.
If you want prototypical sized maps you had better start on a layout that will be 1,000's of baseboards, you do the math, viewing distance 5km or 7 boards, that means 14 boards wide, so for every 100km of track you will need 1,400 boards, and there are very few railroads that are only 100km long.
Why would you want to do that? Do you really want to sit there and stare at blank scenery for hours? As I recall there was one scenario in Trainz that I did like. Uuuuhhh something to do with a nice ALCO 636 going to a ROBE mine. That was a LONG scenario. While the run did seem nice and protoypically long, it was also a bit boring because the scenery was pretty much barren sandy desert...with the occasional RR X-ing and even more occasional bridge.
Sometimes you DO want the selective compression in a layout so this way you can model the interesting aspects of the railroad and cut out the more mundane parts.
Granted with Trainz you can model much more than in a real model railroad simply because of the cost/size issues with a real model railroad (mrr from here on in). In a real MRR you REALLY have to compress things down and then run laps (if you have an oval) to simulate a long run. In Trainz you don't have to run those laps. You can stretch them out. But I don't think I would go crazy and model 2 hours of vast 'nothing' just to aim to get closer to a prototypical route. That is a lot of time and programming space. I would rather fill that in with more interesting details.
You are comparing apples to oranges, modeling (in any scale) has its own rewards and so does trainz, I can sit at the computer
alone for hours putting a layout together, or even fragging some aliens, or I could sit at the table and do some modeling
next to my wife who is doing some craft, see what I mean apples to oranges, sometimes I feel like an apple, sometimes an orange
sometimes I even feel human :hehe:
Cheers David
Yes, I do agree in that aspect that Trainz will not REPLACE my desire to have a real mrr. I still DO want a model railroad even though it will be small. BUT! Trainz does pacify my needs and I can create longer routes. What more is that because I can play with Trainz and see how various industries operate (based on creations of others), it will give me a good insight as to what industries I will like in a real mrr.
Since you mentioned others interacting with a real mmr, I was wondering if there is a multi-player option planned for Trainz. I think that would be a GREAT addition to the program. In that aspect you can set up about 3 or 4 computer terminals (or go on-line for that matter) and have others interact in the same route. This way you just add a tremendous amount of realism to Trainz because you will be working the model railroad with REAL people as you would with a real mmr. Has this been thought of before?
Geo