TUME: I am a huge fan of yours. I use your route in 2010 as a benchmark for quality. I love how you did the tunnels on your route too. You are right that I am having trouble with the portals. My major problem is that most of the tunnels didn't have concrete portals at all and it was just bare rock. I would love it if you could help me out with some portals as it would make my work look a lot better. I just recently converted over to your MILW dusty track as it is more the look of my prototype. I also have been using some of your rock-bitter textures. I have found it quite satisfying to make my own textures from photos to get the perfect look.
If you're willing I could send you some pics of some of the concrete portals on my route. I think the bare rock portals would have to be totally made from scratch. I have just started to learn how to make my own content and tunnel portals are still a ways away!
Hallo Jayturf,
thank you very much for your compliment about my work!
Well, I guess all the tunnels will have to be made from scratch. For my Milwaukee Road tunnel portals, I created a basic mesh, but I had to change and to adopt it for each location individually – just as required by the slopes around the tunnel portal! In fact, I had to build 18 tunnels for the Milwaukee Road Mainline and 1 for the NP Lookout-Pass-Line. So the whole route now contains 38 tunnel portals. But there have only been three locations, where I could use the same mesh, just changing the texture because of the different tunnel numbers. In all other cases, I had to change the mesh more or les. I don’t expect a different situation at your route and especially the Othello Tunnels should be worked out as realistic as possible, as I think this will become a special part of your route.
It will be a challenge for us, to get tunnels out of my gmax, into your route so that it fits perfectly. But I think it can be done – both, the concrete and the bar rock portals.
I suggest something:
First:
Place your tracks and tunnel-tubes into your terrain, just as needed, to meet the reality as close as possible. You may use my tunnel-tube-objects from the Avery-Drexel route. There is a tunnel-tube-object without catenary, used for the NP-Tunnel at the Lookout-Pass-Line. I am sure, you will find it. Use the dig holes – may the same I used too.
Second:
Arrange the ground texture around the tunnel portals as needed.
Third:
Take screens from the location from different view points. This also should contain a view from above, from the side and the front of the location. But also from several other angles, so I can see the geometry of the terrain and its texture situation. Also make some screens while the ground texture was switched of, so I can see the terrain grid.
Fourth:
Get the terrain tool and measure the height of the grid points around the tunnel portal – lets say of about five or eight grid points from the portal in each direction. Take a screen without ground texture – just terrain grid – and write the heights of the measured grid points into the screen. Also I need the height of the track. So, I can build the location into my TS2010 for the needed adjustments of my portal mesh.
Fifth:
Collect the ground textures you used around the tunnel portal collected into a cdp file. I would need this texture to bring it onto the mesh. Therefore, I will have to change its brightness a bit and also I will have to get a grey filter onto it. This is required, because the same texture would appear in a different way on terrain and scenery objects.
Sixth:
Send me all this information including any real photos you have for each of the tunnels. Then I can start to work out the portal objects.
Per haps we should start with one tunnel, just to see how this kind of collaboration works.
Also I want to come up with the blank rail wood trestle, but unfortunately I did not find the time to do this little work. I hope, I will remember to do so during the next days.
Have a nice week.
Your’s TUME