GMax and 3DSMax (And any other modeling program) screenies/renders

EMD G26CU-2

50173532892_d2d7e32225_o.png
 
You should see my MT-1 Work I've been doing. I built every boiler course separately so I can mix and match depending on what needs what.
 
You should see my MT-1 Work I've been doing. I built every boiler course separately so I can mix and match depending on what needs what.
Hey logybear! Its been awhile since I've seen you. You've come a long way In content creation.
 
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yQ2DQGO
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imj4tlq

All I need is a buffer and bogeys....
imj4tlq.png
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With PBR textures made with Quixel Mixer...

9uJfim8.png
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How I love lighthouses and prefer not to reuse one generic one over and over. Your (cast iron?) lighthouse looks lovely. Will it have a Fresnel lens in the top by chance?

Saturnr

So, now it's ready to use:

Leuchtbaake-zu-Neufahrwasser-bei-Danzig.jpg


You can get ist here, or soon on the DLS. And as always all FBX are included...

MV_Leuchtbake HT <kuid:206616:100340>

About the light I couldn't find an acceptable resolution, sorry...
 
You’re going to want to try and cut down on the number of faces that boiler uses. It looks like there’s 100+ sides on that cylinder. You’d be better off using around 30-40 sides, which will look the same in game but with a greatly reduced poly count.
 
You’re going to want to try and cut down on the number of faces that boiler uses. It looks like there’s 100+ sides on that cylinder. You’d be better off using around 30-40 sides, which will look the same in game but with a greatly reduced poly count.
Ah ok thanks. Its at 128 for the boiler, domes and funnel. Will definitely do that. I'm using blender so I'll use the decimate feature.
 
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