.
Page 892 of 902 FirstFirst ... 392792842882890891892893894 ... LastLast
Results 13,366 to 13,380 of 13530

Thread: GMax and 3DSMax (And any other modeling program) screenies/renders

  1. #13366

    Default

    We've got cigarettes, bread, even ice cream - all we need now is some whiskey and a number of wild, wild women



    The vending machines are not for T:ANE but a historical project I am involved with. I did, however, find a number of objects suited for game use in my abundance of project folders. But how about exporters in this day and age? I have 3DS 2015 and 2018 respectively.

  2. #13367
    Join Date
    Dec 2011
    Location
    United States of America
    Posts
    1,986

    Default

    Quote Originally Posted by korvtiger View Post
    And so a promised update on my Swedish State Railways class Sa project.

    I decided when I started this project to try to create it using a PBR workflow. My thought was to set up a PBR material with the corresponding textures in my 3D program and make it look good there before trying to convert it into Trainz's limited (and not so much physically based) shading system. But to my delight N3V announced some weeks ago that the next Trainz version will support PBR materials, so hopefully I don't have to do much converting, but it will just work and look good straight out of the box!

    Since the last post I have UV-unwrapped the entire engine and painted some basic textures. This included manually painting a bump map (to be converted into a normal map) containing thousands of rivets and bolt heads. Feel free to compare with a photo of the real engine to see that I haven't cheated!
    *snip*
    An old image of the work-in-progress bump map, with the rivets painted in red to make them easier to see.

    *snip*
    SJ Sa 1277 as of today, with a PBR material rendered in a path tracer. It will probably not look as good in the game, but hopefully this will not be far from what we can expect in the next version of Trainz!


    There is still a lot of tweaking to be done to the textures including weathering and playing around more with the roughness texture to make the shiny parts less plain. But before that I will probably start modeling the interior.

    Cheers!
    Good grief, that's spectacular!

    Yojimbo, there is no exporter for later versions of 3DS, and I don't know when the last one was made, but for TANE you can use the .fbx file system (3DS and most other programs can export to .fbx natively). Those vending machines look really good.

  3. #13368

    Default

    Quote Originally Posted by trainboi1 View Post
    Good grief, that's spectacular!

    Yojimbo, there is no exporter for later versions of 3DS, and I don't know when the last one was made, but for TANE you can use the .fbx file system (3DS and most other programs can export to .fbx natively). Those vending machines look really good.
    I found that out. I just need to get to grips with the mechanics of FBX by means of something suffiently simple

    As for the vending machines, I am pretty happy with the result myself as well, only pity is he who comissioned the models build in H0 scale, because they would be really nice in a 60'ies themed layout, but are a little outside the capacity of a 3D printer in that scale. Maybe if I convince him to swap H0 for 1:32....
    Last edited by yojimbo; October 11th, 2017 at 06:46 AM.

  4. #13369
    Join Date
    Nov 2006
    Location
    Australia, VIC, Lilliput
    Posts
    3,566

    Default

    Quote Originally Posted by yojimbo View Post
    I found that out. I just need to get to grips with the mechanics of FBX by means of something suffiently simple
    And then an even simpler version for me and we are set lol, Nice work mate the ciggy machines would have to be rare as hens teeth these days.
    Cheers Mick.

  5. #13370

    Default

    Quote Originally Posted by matruck View Post
    And then an even simpler version for me and we are set lol, Nice work mate the ciggy machines would have to be rare as hens teeth these days.
    Cheers Mick.
    Luckily a lot of collectors cull their stocks and put some gems up for auction, along with a lot of nice hi-def images and dimensions. That way modelling the machines was a nice break from the frustrating world of historical railway infrastructure

  6. #13371

    Default

    Hi Yjimbo
    What hapent to all your models for Trainz
    Regards
    Tonny

  7. #13372

    Default

    Quote Originally Posted by Herlev View Post
    Hi Yjimbo
    What hapent to all your models for Trainz
    Regards
    Tonny
    They will be moving into production again as soon as I can get my little exporting issue sorted out.

  8. #13373

    Default

    Quote Originally Posted by Herlev View Post
    Hi Yjimbo
    What hapent to all your models for Trainz
    Regards
    Tonny
    They will be moving into production again as soon as I can get my little exporting issue sorted out.

  9. #13374

    Default

    Hi yjimbo
    thanks for your reply
    looking forward to any releases
    Tonny

  10. #13375

    Default

    Hello from France,

    @korvtiger : This is certainely the most amazing loc seen in Trainz... Hope it will look like your last pic in the next version of Trainz !!!!

    Very friendly, Marc

  11. #13376

    Default

    Quote Originally Posted by Herlev View Post
    Hi yjimbo
    thanks for your reply
    looking forward to any releases
    Tonny
    I will start out with a number of small but necessary items - lamps, benches, loudhailers, signage etc. before I move on to more complicated stuff like Litras Mo and F. The Litra F has still to make it into the game, whereas the Litra H2 has a bit of headstart in that department. Anyway, I do seem to recall that you were trying to recreate the area around Sojakagefabrikken, so a Litra Mh should come in handy as well?

    The large screenshot is from a Swiss themed layout I am working on, suitable to line up most of my locomotives following a grand scale error and warning culling. They now run in T:ANE without a hitch.

  12. #13377

    Default

    Hi yojimbo
    Many thanks for the update
    Regards
    Tonny

  13. #13378
    Join Date
    Apr 2008
    Location
    United States of America, North Carolina, Dunn
    Posts
    826

    Default

    All finished up




    Rock On!
    ~Dusten

  14. #13379
    Join Date
    Nov 2006
    Location
    Canada, Quebec, Montreal
    Posts
    1,622

    Default

    Excellent work, very nice, Dusten, as always !
    Rail4Pete
    [IMG][/IMG]

  15. #13380

    Default Bcr

    Quote Originally Posted by CEFX2014 View Post
    When will this be available?? Is this payware?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •