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Thread: GMax and 3DSMax (And any other modeling program) screenies/renders

  1. #14296

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    Honestly it depends on how detailed you want it to be modelled. I am setting myself a max limit of around 120K polygons for the loco, and currently it’s at 75K so I have a lot of room to add more detail.

    If you want a model that’s more performance friendly then you could add those details in an alpha channel. But I want to put out a loco that is very detailed, so I went ahead and modelled the radiator grilles.

  2. #14297
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    Great work on the refrigerated van there, it's fantastic to see new British freight stock in the works.

  3. #14298
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    Quote Originally Posted by crazytrain View Post


    Here's a head on shot
    Sunland Prime Mover Works (SPMW)
    BETA TESTING
    Repainting America one piece of equipment at a time
    .


  4. #14299
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    Default

    Fully textured, ready for animation and export.

  5. #14300
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    Default

    Oh I see, TANE is ahead of Train Simulator in handling more polycounts.
    I have a RailRight's Class 40 which gives dump error sometime.
    Shame on DTG as they can not make the game 64bits.

  6. #14301
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    Default

    There's a DLC loco that has over 500K.

  7. #14302

    Default

    Actually, I'm using the amount of detail put into the AP Class 40 as inspiration for mine. Of course there is not much detail yet, but I hope to cover each and every variation of the Blue and Green era.

    However with a loco with that many minor body differences, including 5 different headcode patterns of the same era, I can't use body textures in each asset, that's 2 x 2048x2048 textures for each of 30+ variations! I may have to make a base asset with changeable nose ends, optional vents, plated footsteps, etc. to keep the texture count low.

    But for your loco projects I can't imagine you doing that considering that each Indian Rail loco runs into the 1000's and each and every shed seems to want to do their own minor tweaks and of course, liveries!
    Regards Ron

  8. #14303
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    Due to a vast variety of rolling stocks in Indian Railways, there is no need to make each variety of stock. The famous one can be worked out.
    Here is a video I found on Internet, which I had planned to make in future -

    YDM4 had many sheds like Lumding, Sabarmati, MHOW, Izatnagar etc. YDM4 was a unique successful Meter Gauge Locomotive.
    I am waiting for TRS19 so that many new features of graphics can be implemented on the Locomotive.

    I had exported YDM4 MHOW to RailWorks and it looks horrible because of old graphics engine and no support to dedicated environmental mapping.
    Last edited by sumitsingh; June 12th, 2018 at 10:54 AM.

  9. #14304
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    There's a DLC loco that has over 500K.
    Definitely I would like to see which loco is that? Name or Link.
    Thanks.

  10. #14305
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    Getting there. If I can quit playing paparazzi with the cameras in Blender, it'll get done faster! hah

  11. #14306
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    Awesomeness
    Last edited by btvfd; June 12th, 2018 at 11:29 PM.
    Sunland Prime Mover Works (SPMW)
    BETA TESTING
    Repainting America one piece of equipment at a time
    .


  12. #14307
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    Default

    C&O 2-6-6-6 with bogeys over 500K.

  13. #14308
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    Still learning - - - - -

    WDG4D Series


    Last edited by sumitsingh; June 14th, 2018 at 04:48 AM.

  14. #14309
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    Default


    Gotta start remembering the doggone brake hoses!

  15. #14310
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    Default

    Nice work on the U50.

    Any opinions in this post do not reflect those of Jointed Rail

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