@ Forester1:
Thank you very much for your compliments.
@ jordon412:
Thank you for the link – it’s a very nice-looking model RR he has created. I plan a new H0-scale model RR as well. But still, it is all about planning track layouts
@ john2002:
As I began working at the Avery-Drexel route I really thought about creating it in a snowy winter appearance. But eventually I putted forward in favor of the ordinary summer route, which has been published within Trainz 2010 engineer’s edition.
But even Trainz 2010 changed things as it supported seasonal assets the very first time. Back that time season change was only maintained for the speed trees, ground textures and non-spline objects. Any track, road, river, catenary and telegraph assets still maintained only one season.
But N3V games announced that this will be implemented into the next release – and they kept that promise. Eventually I created my own substitutions for all of the assets I used from the DLS. Of course I created my assets in the new seasonal way. With the upcoming TS12 and its service patsches I could also change all my spline objects into seasonal assets. Eventually I reworked the entire Avery-Drexel route to support season change and the reworked route has been published within Trainz: A New Era – Deluxe. In addition to this I also published my side project route “Season Town” at Trainz: A New Era – Deluxe. This route I created because I wanted to build a quick seasonal route to show off the possibilities of the season change feature to the trainz users and I was in doubt that I would be able to get the Avery-Drexel route finished in a seasonal way until the deadline. I hoped I could bring other content creators to maintain season change with their own assets. Eventually I could finish both routes although at the last weeks I had some sleepless nights to get anything done
Today a lot of content creators are creating seasonal ground textures and/or speed trees. But as far as I know, there are only a few content creators creating seasonal object or spline-assets (Dinorius_Redundicus for example).
Well – the only way to put season change functionality onto an existing asset is to create a snowy looking reskin of it and to put all the needed files into the folder structure of a seasonal asset as required. Also, a new config.txt is required. But first you will need the permission of the original creator to do so. Unfortunately, many assets use the textures everywhere at its mesh and reskinning a roof texture turns even other parts of it into a white looking appearance where you don’t want it.
Due to that reason I only used this possibility just a very few times and I mostly created my own seasonal assets
Your's TUME