Tume must have gotten busy with life. Hasn't posted since February.
Tume must have gotten busy with life. Hasn't posted since February.
"When the power of love overcomes the love of power then the world will know peace." Jimi Hendrix
Thats sad because he was a very good trainz user and content creator, and he had several models we wanted to see released.
I hope not! Rather, I think real life pulls him away with job and family. Sometimes it can be hard to find enough productive time to spare to work on the effort he is making as he nears Missoula Montana. Hey Tume, if you read this, I would volunteer to work on upgrading your segment from Othello to Kittitas to TS2019. It would have to pass your standards, of course!
"When the power of love overcomes the love of power then the world will know peace." Jimi Hendrix
Hello,
here comes a video of a MILW maintenance train heading east from Alberton, MT towards Huson, MT. Have fun watching it :-)
Your's TUME
Hello,
at the video you can see the result of quite a long creation process. At first it toke a lot of time to get all the animation of the Dragline Excavator done. After that I needed pretty much attempts to get the script file set up to allow several animation cycles for a nice looking loading process. Now I am quite satisfied with it so far - except that the partikle effect at the hopper car starts to early. Unfortunately I could not yet find a way to create a delay for the start of the particle effect. So if anybody has an idea, dont hesitate to tell me :-)
Have fun watching it!
Your's TUME
Looking great Tume! Thank you for posting!
"When the power of love overcomes the love of power then the world will know peace." Jimi Hendrix
Hello,
here comes a new video about my Dragline Excavator. I was quite happy about the fact, that I could get the animation done and furthermore that I could get the required script working. But there used to be some issues I was not too happy about. The biggest problem I really wanted to get solved was that the particle effect above the hopper started within the loading process. But it shall start in the moment as the bucket emptys the gravel into the hopper - not before. Therefore I investigated several nights to learn more about the script tags and its functionality. Still I am far away from being able to write a script from scratch. But by studying a lot of example scripts from assets with a similar functionality and by consulting the trainzwiki a lot, I could find out something useful.
Eventually I could find a way so the script now creates a delay between the dragline animation start and the beginning of the particle effect above the hopper car.
The only thing now is, that the things you see is the result of a time management. The script uses the "Sleep - function" to create the needed delays between the start and the stop of some operations. I already know there is a much better way to get the same result. I guess setting up processes by "time management" is not the best choice. I could create calls on animation events - which I would probably getting done. But also I would need to create messages to be send to the vehicle to delay the loading animation start as the hopper load mesh shall move up shortly befor the end of the process. But unfortunately I am not familliar enought in script writing to do such complicated stuff - well complicated for me :-)
In addition to all this script stuff, I also created a nice idle sound for the excavator and I was able to switch the idle sound on and of by the script as required. Also I improved the dragline animation the way that now the bucket graps "gravel mesh" from the ground to drop it into the hopper car.
So just for the moment I am happy so far - and I can get back to continue working at the MILW route :-)
Your's TUME
Last edited by tume; March 9th, 2023 at 08:28 PM.
That's awesome sir .
Matt
work hard, Play harder
That is off the wall amazing, looks so cool TUME,
I've seen a lot of Animations in Trainz, and this one is up there with Great ones, very realistic nice background sounds to compliment all the Work action.
Thank you for sharing your Dedicated to Perfection Work, it really shows the Patience you have when coming up to hard problem.![]()
Hello,
thank you very much for your compliment. Just in case of any doubts, of course the Dragline Excavator Industry asset maintains season change :-)
Your's TUME
Hello,
during the last days I could make a little progress in asset creation for the MILW Alberton-Avery Route. Therefore the main building of Alberton High School could be implemented into the route. After investigation of it, I conclude that this building is also the oldest of the High School at Alberton, Mt. Directly behind the main building there is an extention, which looks quite modern in Google Maps Street View. But an extention is also visible in the USGS-TOPO-Map from 1959. My guess is, that the extention had been modenized, but I dont know when. Also I dont know how the old extention used to look like. Therefore I created the extention by using the same texture as at the main building. Also I kept it some meters smaller.
The round shaped High School building in the oposite of the main building must have been built during the 60's or the very early 70's, because I found a picture indicating the round shaped building within a Little Joe in the foreground.
Creating the Alberton High School main building asset I wanted to keep the number of polygons low. Therfore I did not set the windows deeper into the wall saving on a lot polygons but still I needed to use LOD-technique. Well eventually the bulding is situated quite away from the railroad :-)
Your's TUME
Last edited by tume; March 23rd, 2023 at 07:29 PM.
Yea .. what he said .As I stand (or sit) in awe
Matt
work hard, Play harder