Japan

Btw, where did you get the EF210? Also, I'm back to using TS12 due to brake glitch and steam locomotive glitches. The DE series pretty much reminds me of the Alco RS 1 & 2 due to hood configuration. Also, I've noticed there's no correct bogies for the DD51. If I'd had them, I would've done that using the engine spec of the EMD E8 since it also have a pair of 12-cylinder (EMD 567C). and Since I've found Kenichiro's EF66. I'd like to try modifying it.

@Pagroove thanks!

@webbk The EF210 is available here, scroll down a bit and you'll see the download link.
 
so guys remember that there is a ef66 that can be downloaded here or something?

i havnet figure out its fault and missing dependencies

and they are

EF66 Bogey DT133 <kuid:117608:40404>
VE48: this asset uses an obsolete trainz-build number. Trainz-build numvers below 3.5 are no longer supported.
VE76: unable to load mesh file: 'ef66_bogey_dt133_shadow/ef66_bogey_dt133_shadow.im'
VE62: required container 'thumbnail' is missing
VE109: the low-details meshes total more than 500 polygons. This may have negative impact on performance 0: 2126



EF66 Bogey DT134 <kuid:117608:40405>

VE48: this asset uses an obsolete trainz-build number. Trainz-build numvers below 3.5 are no longer supported.
VE76: unable to load mesh file: 'ef66_bogey_dt134_shadow/ef66_bogey_dt134_shadow.im'
VE62: required container 'thumbnail' is missing
VE109: the low-details meshes total more than 500 polygons. This may have negative impact on performance 0: 1962

EF66<kuid:117608:40406>
<kuid:117608:40408> is unknown/missing
and some other same warning as the 2 bogeys and or texture problems.

can anybody help me fix this? there are way too many faults for me to type in
 
Great shots pagroove! BTW I managed to find the missing stuff for your route save those two thrid party kluids. I hope to have some screenshots up soon. Hey how do you use the portals? I've never used them before. How do they work?
 
To use the Portal, use edit properties in the objects, click on the Portal, and then add the consist you wish the Portal to produce. If you use the re rail portal or Central Portal Control, you can set the Timer Fluctuation when the Portal produce the first time, and you can set the train of how many minutes until the next train is produced. And if you want the trains to come out in order, you use Squential, if it's on random, the Portal is going to produce random trains from the list
 
Hi all,

It has been a while ago since I've shared any new content, but today, I'm going to share a new route!
It's about my Keihin-Tohoku Line project. It's available here on my website!

Some people couldn't wait, so i decided to release a BETA version. Please also notice that this route is still a HUGE work in progress!
So untill now, there are 4 stations incuded: Saitama-Shintoshin, Yono, Kita-Urawa and Urawa. Urawa still has the most things to change.

URL], on Flickr

URL], on Flickr


Please download all dependencies and also read the Readme.txt!
You will also need the payware Chiyoda Branch Line winch is available on Steam.
Also, if there are any other missing dependencies you could't find on my website or the Readme file, send me a message, reply to this one or send a mail.

Finally, another great routes!! Thank you for sharing this!
Last week I accidentally wipe out all the data from my disk while fixing my laptop. All the data include Trainz and the add-ons as well got wiped all.
I think it's the time to start over.

Btw. You can pack all my dependencies in one single cdp file and reupload it, so anyone who want to download this won't struggle with "one by one downloads" and missing deps.
 
Thanks @unlited! I am going to use it with the E233-2000 and E531 Series that'll run through service to and from the Icarus Line
My-Trainz-Screenshot-Image.jpg

My-Trainz-Screenshot-Image.jpg

My-Trainz-Screenshot-Image.jpg

My-Trainz-Screenshot-Image.jpg
 
so guys remember that there is a ef66 that can be downloaded here or something?

i havnet figure out its fault and missing dependencies

and they are

EF66 Bogey DT133 <kuid:117608:40404>
VE48: this asset uses an obsolete trainz-build number. Trainz-build numvers below 3.5 are no longer supported.
VE76: unable to load mesh file: 'ef66_bogey_dt133_shadow/ef66_bogey_dt133_shadow.im'
VE62: required container 'thumbnail' is missing
VE109: the low-details meshes total more than 500 polygons. This may have negative impact on performance 0: 2126



EF66 Bogey DT134 <kuid:117608:40405>

VE48: this asset uses an obsolete trainz-build number. Trainz-build numvers below 3.5 are no longer supported.
VE76: unable to load mesh file: 'ef66_bogey_dt134_shadow/ef66_bogey_dt134_shadow.im'
VE62: required container 'thumbnail' is missing
VE109: the low-details meshes total more than 500 polygons. This may have negative impact on performance 0: 1962

EF66<kuid:117608:40406>
<kuid:117608:40408> is unknown/missing
and some other same warning as the 2 bogeys and or texture problems.

can anybody help me or know how to fix this? there are way too many faults for me to type in

somebody please?
 
somebody please?
@Rowletmaster I know. The EF66 and it's dependencies keeps being faulty. I've tried so many things to fix it, but it just won't work... It would be verry nice if someone would fix or update it so it would be compatible with newer Trainz versions.

@Rizky_Adiputra Thank you! I just changed it on my website, thanks for the tip!
 
Strange! I have the EF66 installed and working in TRS19 without issues.
Yes there are warnings as described below but they are not errors.

<kuid:117608:40404> EF66 bogey DT133 - build 2.0
<kuid:117608:40405> EF66 bogey DT134 - build 2.0
<kuid:117608:40406> JR EF66 - build 2.0
 
so guys remember that there is a ef66 that can be downloaded here or something?

i havnet figure out its fault and missing dependencies

and they are

EF66 Bogey DT133 <kuid:117608:40404>
VE48: this asset uses an obsolete trainz-build number. Trainz-build numvers below 3.5 are no longer supported.
VE76: unable to load mesh file: 'ef66_bogey_dt133_shadow/ef66_bogey_dt133_shadow.im'
VE62: required container 'thumbnail' is missing
VE109: the low-details meshes total more than 500 polygons. This may have negative impact on performance 0: 2126



EF66 Bogey DT134 <kuid:117608:40405>

VE48: this asset uses an obsolete trainz-build number. Trainz-build numvers below 3.5 are no longer supported.
VE76: unable to load mesh file: 'ef66_bogey_dt134_shadow/ef66_bogey_dt134_shadow.im'
VE62: required container 'thumbnail' is missing
VE109: the low-details meshes total more than 500 polygons. This may have negative impact on performance 0: 1962

EF66<kuid:117608:40406>
<kuid:117608:40408> is unknown/missing
and some other same warning as the 2 bogeys and or texture problems.

can anybody help me fix this? there are way too many faults for me to type in

I've been fixing that before, If Kenichiro is fine with it. I would do a safer version through TS 12. I've been doing mods on older content. It's not hard for me.
 
I've even did the Invisible cab on it. I've got it to work on T:ANE & TS12, as well as TRS19.
 
Last edited:
Just done a more compatible Clone of the EF66 for TS12 & later. All I have to do is ask Kenichiro for permission before upload.
 
webbk

I have also managed to make a compatible clone of EF66 at trainz version 3.7 and working in TRS19.
Only 2 warnings:
! <kuid:369756:103685> : VE82: Individual mesh files are not supported for traincar assets. Upgrade 'ef66_body/ef66_body.im' to a .lm file.
! <kuid:369756:103685> : VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 14580
 
True, This is an older model that just it's compatibility boosted. My network Strength is poor, so low poly and post loading helps. Yet after a short pause, it shut itself off with TRS19. So, I'm back to TS12.
 
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