Nice work all.
So I am here to basically announce the release of Electro Island for TANE in July.
The release will be called: Electro Island 4 TANE Conversion Release
To let you know where I am in relation to the release I give you a checkpoint list.
Network: Japanese NG
Sort of work
- Redo Toshin Yellow line Installing new platforms an caternary as well as beautifying the route----->done
- Redo Toshin Yello line Installing new platforms an caternary as well as beautifying the route----->done
- Redo Toshin Airport line (TAP) ---> done
- Redo Yokohaba platforms ---> done
- Rebuilt NG platforms of Toshin Central (EKI)> done
- REO Blue Line to Hazima> done
Network: Japanese Shinkansen
Sort of work
- Replace North Portal of Shinkansen (Done)
- Enhancing Shin Hanyo Depot (Not Done > Todo
- Replacing slab under Keimei bridge or replacing it with a Hirochi type bridge (Not done) > Todo
- RE-testing the Shinkansen session to see if the North portal is working >Todo
Network: TGV:
- Probably replacing the White tunnels with Daniel Muller tunnels (under consideration) >Todo
(Under consideration: If this turns out to be too much work then it will be released with the white tunnels which are currently displaying the green textures but still work. Then a newer future version will have complete tunnel replacement on the TGV networks. Reason for this is that the Daniel Muller tunnel is consisting of a lot of parts so making a long tunnel takes time)
- Track replacement: (partly done for now) I will make sure everything just is neat and works in the next version ALL TGV track will be replaced with higher quality track )
Normal networks (not done--Todo)
- partly track replacement for this version. For everything else the old track is used (full replacement in new version)
Fault Checking on the following lines : partly done
(what I consider faults are : faulty signalling, not connected parts so basically all game breaking things)-Routes to check for faults:
> Shinkansen line (final testing for AI to do 1 more time)
> TGV (final testing for AI (repeat 1 more time_
> Northtropp Cicle line--> To be done in clockwise and anticlockwise directions + AI test -------->todo
> West Fast Line (WFL --> To be done and checked for manual driving and AI on drive command--->todo
> Steam Museum lines--> To be done for manual and AI driving---->todo
> EIL (East Island Line)--> To be done for Manual driving and AI on drive command--->todo
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All of above during the coming 2 weeks
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After that phase 2 is entered:
- Making a release thread in Freewareforum
- Announcing the final release in Japanese Screenshot forum
- Making Release promo screenshots and uploading them
- Trying to make some maps
- Making a Release trailer for Youtube
Then Phase 3 is entered
- Release (probably last week of July)
- Support and announcement through the Freeware forum
Then Phase 4 enters:
- Release basic Shinkansen and TGV sessions (the same sessions that came with Electro Island 4 Final for TS12
- Release the Toshin Circle Line Sessions
- Writing documentation on how to properly fix high speed trains to run these sessions otherwise they will be spoilt by the physics (cab sway)
After this I consider to release new and more specialised sessions:
- Toshin Blue Line Session
- Toshin Yellow Line Session
- Toshin Airport Express Session
- Colden Monorail Session
- Northropp Circle Line Session
- Sessions for Normal network
---Trying to build one big Total session--(I did this for version 1 and maybe 2 but then Trainz was not optimised enough. I feel TANE on a new computer can maybe pull it off)
Electro Island for TANE will use only content that is on the DLS. It will be therefore not the most beautiful route but I consider it good enough giving the restrictions by using only DLS content. This is because at current I don't want to support a release where content is all over the web.
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WHAT IS NOT in this version:
- Interactvie airports and shipping
I will be making some sessions with Trains by Rizky after the basic sessions are out because his trains are too good to be not in a session.
After Release I will be returning working on the Icarus Shinkansen v 2.0. Whit the aim to merge both routes in the further future.
Hope this give you enough info on the release plans.