USA Pics

UP Palmdale local with a pair of GP60's on its way back to colton yard heading through the cajon pass.

ylzn6Bd.jpg


Cheers,

~Andrew R.
 
KingstonFlyer stop teasing us and please release a route to us! ;) Great work all.

Here are a couple of shots from Coal Country, featuring TheRocks SOO skin. Very photogenic!

scratchy_5ba3c1ede19bd.jpg


scratchy_5ba3c23222d72.jpg


scratchy_5ba3c25d9b89e.jpg
 
Thanks Eric, FYI for anyone else wanting these

You will need to download;
gnwrrailflat.cdp
lbrrailflat.cdp
mttxfailflat.cdp
and
railloads.cdp
and possibly rollerbearingtruck.cdp

Very nice

My-Trainz-Screenshot-Image.jpg


Thanks again Eric!
 
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The roller bearing trucks are coming up faulty for me.
; <kuid:156765:1712> Validating <kuid:156765:1712>! <kuid:156765:1712> VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
; <NULL> MeshResource::LoadResource> <NULL> | arc:fld:$(local)/hash-8D||kuid 156765 1712.tzarc|
; <NULL> Loading mesh rollerbearingmed.im
- <kuid:156765:1712> VE170: Failed to open compiled texture 'sideframebump.texture' for 'arc:fld:$(local)/hash-8D||kuid 156765 1712.tzarc|'
- <kuid:156765:1712> VE165: Texture 'sideframebump.texture' is missing or could not be loaded in mesh 'rollerbearingmed.im', material '*rollerbearingmed*E2E160E8*23 - default*m.onetex'.
- <kuid:156765:1712> VE165: Texture 'sideframebump.texture' is missing or could not be loaded in mesh 'rollerbearingmed.im', material '*rollerbearingmed*D444E9A*23 - default*m.onetex'.
- <kuid:156765:1712> VE165: Texture 'sideframebump.texture' is missing or could not be loaded in mesh 'rollerbearingmed.im', material '*rollerbearingmed*40CC009D*23 - default*m.onetex'.
; <NULL> Loading mesh rollerbearinghigh.im
- <kuid:156765:1712> VE165: Texture 'sideframebump.texture' is missing or could not be loaded in mesh 'rollerbearinghigh.im', material '*rollerbearinghigh*1867522B*23 - default*m.onetex'.
- <kuid:156765:1712> VE165: Texture 'sideframebump.texture' is missing or could not be loaded in mesh 'rollerbearinghigh.im', material '*rollerbearinghigh*7BA4D36B*23 - default*m.onetex'.
- <kuid:156765:1712> VE165: Texture 'sideframebump.texture' is missing or could not be loaded in mesh 'rollerbearinghigh.im', material '*rollerbearinghigh*5D52221C*23 - default*m.onetex'.
! <kuid:156765:1712> VE62: Required container 'thumbnails' is missing.
! <kuid:156765:1712> VE39: The texture 'shadow/shadowblack.tga' is a uniform color.
! <kuid:156765:1712> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 6924, 1: 3382
! <kuid:156765:1712> VE99: The track-sound container 'sound' has no bogey, track or track-parent tag.
 
The roller bearing trucks are coming up faulty for me.

This is an easy fix. Open <kuid:156765:1712> Roller Bearing Truck High Detail Clean and <kuid:156765:1711> Roller Bearing Truck High Detail Dirty in Explorer. Copy sideframebump.texture.txt from the dirty truck to the clean truck. Revert the dirty truck and submit the clean truck.

Fixed!

My-Trainz-Screenshot-Image.jpg


Note the clean bearings on the first car. :D

BTW thanks simulatortrain! For the cars, loads, and trucks!
 
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This is an easy fix. Open <kuid:156765:1712> Roller Bearing Truck High Detail Clean and <kuid:156765:1711> Roller Bearing Truck High Detail Dirty in Explorer. Copy sideframebump.texture.txt from the dirty truck to the clean truck. Revert the dirty truck and submit the clean truck.

Fixed!



Note the clean bearings on the first car. :D

BTW thanks simulatortrain! For the cars, loads, and trucks!

All of the trucks are broken like that as none of them have the sideframebump.textures.
 
All of the trucks are broken like that as none of them have the sideframebump.textures.

Ah, I had other versions of the other trucks. OK, still an easy fix. Open each truck in explorer. Make a copy of sideframe.texture.txt. Rename the copy sideframebump.texture.txt. Do that for all three trucks. Submit all. Fixed!

My-Trainz-Screenshot-Image.jpg


@btvfd Yes a handy little locomotive, thanks! (You don't happen to have a MoW (TTX) yellow/white one tucked away somewhere do you?) (and thank you too Dave)
PS that is the Kickstarter Country route btvfd
 
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normhart
Dang my reskins look good on your route.


TTX white / yellow well now I will get on it.

Look for an update because thanks to the photos I found an error I missed.
 
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@btvfd Yes a handy little locomotive, thanks! (You don't happen to have a MoW (TTX) yellow/white one tucked away somewhere do you?) (and thank you too Dave)
PS that is the Kickstarter Country route btvfd[/QUOTE]

Twin Peaks Timber Company ordered several in what they called "division specific color scheme". WIP route

42245286_10205301384611523_6764785237382660096_o.jpg


42330580_10205301384811528_4569793586027036672_o.jpg


42189070_10205301537135336_3460942989952548864_o.jpg



Oh you mean these?
 
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Oh you mean these?

Yes, that is ideal btvfd! ooOOooo black stripes or white stripes, hard to say which is better looking.

You know, I was thinking, your MP 15DC with cab protector would be perfect for logging operations.

My-Trainz-Screenshot-Image.jpg


:hehe:

Edit; I finally got around to looking up Union Railroad. Pretty impressive both it's history and it's current operations.

This could be fun

My-Trainz-Screenshot-Image.jpg


My-Trainz-Screenshot-Image.jpg


Shown at Sparrows Point, MD on the Baltimore to Connellsville & West Mega Route. Didn't someone do a complex US steel mill route, I can't find/remember?
 
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