UK Screenshots for Pre BR Blue. High resolution warning.

Well can you please tell me how you got headcodes to work on Camscott's O4 in TRS22? I happen to get this glitch with some of the older ones:

IMG_1100.jpg
 
re post #hholdenaz
Same thing with me, every new version of Trainz seems cause scripts not work as before.
I use the "toggle" method. This means config alteration and replacement script. An advantage will be the ability to change the lamps in game.
A knowledge of what the lamp codes mean will add interest to the game. Info on the Internet aplenty.
Having downloaded sound-library <kuid2:103021:100444:6> (not sure if sound library is needed) but you will need script-library <kuid2:103021:100525:21>
Replace the present script lines with;
class "lilbsloco"
script "lilbloco.gs"

Here is a the mesh table and the entries for the toggle and string-table,

mesh-table
{
default
{
mesh "asset_body/asset_body.im"
auto-create 1
}

shadow
{
mesh "asset_body/asset_body.im"
}

toggle0
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_bc"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle1
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_br"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle2
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_bl"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle3
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_tc"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle4
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_bc"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:200:2>
object-size 0.08
}
}
}
}

string-table
{
toggle0-name "Bottom Light: "
toggle0-on "Fitted"
toggle0-off "Stowed"
toggle0-desc "Toggles the bottom headcode lamp"
toggle1-name "Left Light: "
toggle1-on "Fitted"
toggle1-off "Stowed"
toggle1-desc "Toggles the left headcode lamp"
toggle2-name "Right Light: "
toggle2-on "Fitted"
toggle2-off "Stowed"
toggle2-desc "Toggles the right headcode lamp"
toggle3-name "Top Light: "
toggle3-on "Fitted"
toggle3-off "Stowed"
toggle3-desc "Toggles the top headcode lamp"
toggle4-name "Red Light: "
toggle4-on "Fitted"
toggle4-off "Stowed"
toggle4-desc "Toggles the bottom red headcode lamp"
}

script-include-table
{
0 <kuid2:103021:100525:21>
}
kuid <kuid:481183:1146>

kuid-table
{
enginespec <kuid:481183:1144>
enginesound <kuid2:126323:53050:2>
hornsound <kuid:481183:1065>
sound-library <kuid2:103021:100444:6>
script-library <kuid2:103021:100525:21>
lamp <kuid2:116296:128:2>
corona_white <kuid2:104722:100:2>
corona_red <kuid2:104722:200:2>
3 <kuid:481183:1082>
4 <kuid:-25:622>
0 <kuid:481183:1086>
2 <kuid:311512:6002>
1 <kuid:68926:100001>
interior <kuid2:44090:55024:1>
}

as always work on a clone.

Cheers evilcrow
 
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I appreciate your help evilcrow, I really do. Trouble is, several errors keep coming up each time. Most of these have been fixable, this being the only exception:

" - <kuid:351561:101368> : VE123: The script file 'lilbloco.gs' does not exist."

If you know of any locomotives that contain this script, or know where I can download it, please let me know.

EDIT: Nevermind, I found my answer. I used on of Trainboi's V2s
 
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My problems aren't over after all, now I'm getting these:

- <kuid:351561:101368> : VE197: Syntax error in script 'lilbloco.gs' for asset <kuid:351561:101368> "LNER J11 64364"
- <kuid:351561:101368> : VE220: Could not read file lilb_loco.gs.

Any idea how to fix these?
 
re post #hholdenaz
Same thing with me, every new version of Trainz seems cause scripts not work as before.
I use the "toggle" method. This means config alteration and replacement script. An advantage will be the ability to change the lamps in game.
A knowledge of what the lamp codes mean will add interest to the game. Info on the Internet aplenty.
Having downloaded sound-library <kuid2:103021:100444:6> (not sure if sound library is needed) but you will need script-library <kuid2:103021:100525:21>
Replace the present script lines with;
class "lilbsloco"
script "lilbloco.gs"

Here is a the mesh table and the entries for the toggle and string-table,

mesh-table
{
default
{
mesh "asset_body/asset_body.im"
auto-create 1
}

shadow
{
mesh "asset_body/asset_body.im"
}

toggle0
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_bc"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle1
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_br"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle2
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_bl"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle3
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_tc"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:100:2>
object-size 0.08
}
}
}

toggle4
{
mesh "lamp.im"
att-parent "default"
att "a.lamp_bc"
mesh-asset <kuid2:116296:128:2>

effects
{
corona
{
kind "corona"
att "a.corona0"
texture-kuid <kuid2:104722:200:2>
object-size 0.08
}
}
}
}

string-table
{
toggle0-name "Bottom Light: "
toggle0-on "Fitted"
toggle0-off "Stowed"
toggle0-desc "Toggles the bottom headcode lamp"
toggle1-name "Left Light: "
toggle1-on "Fitted"
toggle1-off "Stowed"
toggle1-desc "Toggles the left headcode lamp"
toggle2-name "Right Light: "
toggle2-on "Fitted"
toggle2-off "Stowed"
toggle2-desc "Toggles the right headcode lamp"
toggle3-name "Top Light: "
toggle3-on "Fitted"
toggle3-off "Stowed"
toggle3-desc "Toggles the top headcode lamp"
toggle4-name "Red Light: "
toggle4-on "Fitted"
toggle4-off "Stowed"
toggle4-desc "Toggles the bottom red headcode lamp"
}

script-include-table
{
0 <kuid2:103021:100525:21>
}
kuid <kuid:481183:1146>

kuid-table
{
enginespec <kuid:481183:1144>
enginesound <kuid2:126323:53050:2>
hornsound <kuid:481183:1065>
sound-library <kuid2:103021:100444:6>
script-library <kuid2:103021:100525:21>
lamp <kuid2:116296:128:2>
corona_white <kuid2:104722:100:2>
corona_red <kuid2:104722:200:2>
3 <kuid:481183:1082>
4 <kuid:-25:622>
0 <kuid:481183:1086>
2 <kuid:311512:6002>
1 <kuid:68926:100001>
interior <kuid2:44090:55024:1>
}

as always work on a clone.

Cheers evilcrow

You sure you didn't mistype something? I did get a false syntax error after all. You might want to edit that post so it looks like an actual config file.

- <kuid:351561:101368> : VE197: Syntax error in script 'lilbloco.gs' for asset <kuid:351561:101368> "LNER J11 64364"
- <kuid:351561:101368> : VE220: Could not read file lilb_loco.gs.
 
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You can obtain the script "lilbloco.gs" by downloading one of Trainboi1's early locos "BR Johnson D41 - Lined Black" <kuid2:648132:100627:2> copy and paste into your mod.
The mesh table that i had shown was copy and paste from the config so should be ok.
The Camscott loco I modified was <kuid:481183:1146> "LNER O4/8 63653"
I will have a go at the LNER J11 64364 ASAP and see what I come up with.

Cheers, evilcrow
 
You can obtain the script "lilbloco.gs" by downloading one of Trainboi1's early locos "BR Johnson D41 - Lined Black" <kuid2:648132:100627:2> copy and paste into your mod.
The mesh table that i had shown was copy and paste from the config so should be ok.
The Camscott loco I modified was <kuid:481183:1146> "LNER O4/8 63653"
I will have a go at the LNER J11 64364 ASAP and see what I come up with.

Cheers, evilcrow

Better just to use any J11

EDIT: it actually did happen with another J11: 64292 I think it was

EDIT: Also, the copy and paste you did isn't formatted like a config.
 
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Oh, and thanks John. I have over fifty stations on the route so I'll have to think hard about that! What a relaxing hobby this is......

Playing with this I've put up "AJS Invisible Station 1T 3.5 2012 passenger set" on the DLS. It's only part of the problem though. In theory carriage with

allowed-categories
{
0 <kuid:-3:10091>
}

in it should pick up any passenger set. In practise it would appear you need to add them as " allowed-products" so the carriages need updating as well. I've modified one or two of my own and they are on the way to the DLS.

The AJS stations vary, Clam1952 has updated one for compatibility reasons, two are TANE version or above, but even these use script commands that are no longer supported. They do seem to work however.

I found you had to delete the station then add it back in for the modified passenger set to work.

Have fun.

Cheerio John
 
Apparently the line between London Bridge and Norwood Junction was also part of the East London Line of the Metropolitan Railway and London Transport. Decided to give Ed's new masterpiece a spin.

Metropolitan A Class No. 27 on a morning commute from Crystal Palace Low St. to New Cross Gates. Passing through Sydenham.

ITqoyFb.jpg
[/IMG]

r5lfc8A.jpg
[/IMG]
 
#6072. Ken I love that screenshot of a Pom-Pom doing what it was designed to do.

#6073. Nice retro sepia screenshots Tanker. I've just started investigating the London interconnections between the MET, the LT&SR and the GER and I can tell you that it's a very deep rabbit hole that I'm trying not to fall into.
 
#6072. Ken I love that screenshot of a Pom-Pom doing what it was designed to do.

#6073. Nice retro sepia screenshots Tanker. I've just started investigating the London interconnections between the MET, the LT&SR and the GER and I can tell you that it's a very deep rabbit hole that I'm trying not to fall into.

Thank you Annie! That comment really intrigues me. I'm growing more and more fond of the Metropolitan Railway the more Ed makes engines and the further I get into South London as I work out the stations for the line.

According to my research, New Cross Station was evidently a locomotive depot for the Metropolitan Railway as well as for the SER upon it's construction. While New Cross Gates was operated by the LBSCR and the East London Railway, New Cross was operated by the SER/SECR and the Metropolitan Railway. Eventually the Metropolitan Railway secured the rights to run through New Cross Gates all the way to Crystal Palace Low Level Station. The A Class locomotives were a common site on the run between Crystal Palace and New Cross Gates as the larger locomotives like the E Class and H Class took over the heavier trains to Liverpool St. The SR Electrified the section of the East London Line between West Norwood and London Bridge in 1928 and the A Classes were withdrawn in the 30s as the Metropolitan Q Stock EMUs became available. Given the rather

I've grown rather fond of the London Lines and the history behind them. Although like Ken said in a previous post, they are a bit rougher nowadays, in their heyday they were marvelous, and I am definitely not opposed to working on additional routes in the future. Some that have caught my eye are the Widened Lines between Farringdon and St. Pancreas, the remainder of the East London Line from Wapping to Highbury and Islington and the North London Railway in it's entirety. Before Camscott decided to depart from Trainz (for the most part), he and I had been working out pricing for commissions for the NLR Locomotives and Rolling Stock as it was a very miniscule selection of both. In the future I might revisit these, but that will only be after I complete the SR Project in its entirety.

That doesn't stop me from running them on their old stomping grounds though! ;)

Ls8s5g6.jpg
[/IMG]
 
Those are some great screenshots, Alex! And thank you very much for the history lesson, a very interesting read. Hope all is going well with the Brighton Project!
 
Those are some great screenshots, Alex! And thank you very much for the history lesson, a very interesting read. Hope all is going well with the Brighton Project!

Thanks Andrew! I've been getting some serious stuff done with the SR Project so check back on my thread around Easter and I'll have some major stuff to show you! ;)

#6072. Ken I love that screenshot of a Pom-Pom doing what it was designed to do.

I forgot to comment on that it seems Ken! Indeed that J11 looks marvelous. I'm not a GCR aficionado like Cam is but learning what specific duties it was built for does intrigue me very much!

I don't have too many 0-6-0 shots that compare to this so I will see you J11 and raise you one Wainright C Class - fresh out of Bricklayers with a mixed goods through Sydenham!

7gVLZMv.jpg
[/IMG]
 
re post #6077 Tanker46
Nice shot of the C there Tanker,
however, I'll up the "ante" with a "N5", "LTE A" and the "J11".

My-Trainz-Screenshot-Image.jpg


Cheers, Ken
 
Absolutely brilliant screenshots on here of late, well done all!

I'm currently super detailing Swanage, so I have created some new content. While the majority was created for Swanage, some of it is also 'generic' and therefore can be used on any SR/BR(S) routes you may have.

One of the new prefab concrete platforms, with accompanying (separate) Herston Halt sign:
P5nEktE.jpg


A bent bridge railing, to match my normal railings:
5yEugr3.jpg


I've expanded the range of gradient posts, with both metal and concrete versions:
SVlxqmu.jpg


ZbrByQg.jpg


Harmans Cross station sign as seen at the top of the entrance. This dates from the earlier days of the Swanage Railway when it was branded as the 'Purbeck Line' - this hasn't been seen since around 2004/2005 but they don't seem to be in any rush to modify the sign:
q2iExiz.jpg


Some new running in boards, to replace those by JayHolland as 1) the mesh is missing a face on the board support on the right hand side and 2) Swanage has it's own design of running in boards that don't quite match Jay's:
G9FrG8j.jpg


Finally, a very small detail that probably will only find use on Swanage - 'Annabel's' name! This old coach body in real life has had period passengers painted on the side to make it look as if there are passengers aboard and has been christened Annabel with a name on the bodyside. While I haven't got the painted passengers I thought the name would be a nice touch!
3wUCi5g.jpg


I'm also working on a new BR(S) route - only a small one with about 2 miles of mainline and 3/4 of a mile of branch but with lots of character and operational scope. There's very little to see yet but watch this space...

Cheers,

PLP
 
Some interesting screenshots in post #6080 by edh6. Is Middlesex Road your own period creation? I'l ignore the time travelling passengers! Is that a quirk of TS2022?

Rob.
 
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