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Thread: UK Screenshots for Pre BR Blue. High resolution warning.

  1. #6061
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    Nice shots. I do have to ask though: those taken in TRS22?


    Last edited by hholdenaz; March 23rd, 2023 at 05:54 PM.

  2. #6062
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    Re post #6061 hholdenaz
    My shots are TRAINZ+, although the route was built in TANE and now transferred to TRAINZ+



    Cheers, evilcrow

  3. #6063
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    Thanks evilcrow. Ed's PBR locos come up a treat in TRS22.
    Member of trainz-carriage-wagon-works

  4. #6064
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    Well can you please tell me how you got headcodes to work on Camscott's O4 in TRS22? I happen to get this glitch with some of the older ones:


  5. #6065
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    re post #hholdenaz
    Same thing with me, every new version of Trainz seems cause scripts not work as before.
    I use the "toggle" method. This means config alteration and replacement script. An advantage will be the ability to change the lamps in game.
    A knowledge of what the lamp codes mean will add interest to the game. Info on the Internet aplenty.
    Having downloaded sound-library <kuid2:103021:100444:6> (not sure if sound library is needed) but you will need script-library <kuid2:103021:100525:21>
    Replace the present script lines with;
    class "lilbsloco"
    script "lilbloco.gs"

    Here is a the mesh table and the entries for the toggle and string-table,

    mesh-table
    {
    default
    {
    mesh "asset_body/asset_body.im"
    auto-create 1
    }

    shadow
    {
    mesh "asset_body/asset_body.im"
    }

    toggle0
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_bc"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle1
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_br"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle2
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_bl"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle3
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_tc"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle4
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_bc"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:200:2>
    object-size 0.08
    }
    }
    }
    }

    string-table
    {
    toggle0-name "Bottom Light: "
    toggle0-on "Fitted"
    toggle0-off "Stowed"
    toggle0-desc "Toggles the bottom headcode lamp"
    toggle1-name "Left Light: "
    toggle1-on "Fitted"
    toggle1-off "Stowed"
    toggle1-desc "Toggles the left headcode lamp"
    toggle2-name "Right Light: "
    toggle2-on "Fitted"
    toggle2-off "Stowed"
    toggle2-desc "Toggles the right headcode lamp"
    toggle3-name "Top Light: "
    toggle3-on "Fitted"
    toggle3-off "Stowed"
    toggle3-desc "Toggles the top headcode lamp"
    toggle4-name "Red Light: "
    toggle4-on "Fitted"
    toggle4-off "Stowed"
    toggle4-desc "Toggles the bottom red headcode lamp"
    }

    script-include-table
    {
    0 <kuid2:103021:100525:21>
    }
    kuid <kuid:481183:1146>

    kuid-table
    {
    enginespec <kuid:481183:1144>
    enginesound <kuid2:126323:53050:2>
    hornsound <kuid:481183:1065>
    sound-library <kuid2:103021:100444:6>
    script-library <kuid2:103021:100525:21>
    lamp <kuid2:116296:128:2>
    corona_white <kuid2:104722:100:2>
    corona_red <kuid2:104722:200:2>
    3 <kuid:481183:1082>
    4 <kuid:-25:622>
    0 <kuid:481183:1086>
    2 <kuid:311512:6002>
    1 <kuid:68926:100001>
    interior <kuid2:44090:55024:1>
    }

    as always work on a clone.

    Cheers evilcrow
    Last edited by evilcrow; March 24th, 2023 at 12:49 PM.

  6. #6066
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    I appreciate your help evilcrow, I really do. Trouble is, several errors keep coming up each time. Most of these have been fixable, this being the only exception:

    " - <kuid:351561:101368> : VE123: The script file 'lilbloco.gs' does not exist."

    If you know of any locomotives that contain this script, or know where I can download it, please let me know.

    EDIT: Nevermind, I found my answer. I used on of Trainboi's V2s
    Last edited by hholdenaz; March 24th, 2023 at 02:05 PM.

  7. #6067
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    My problems aren't over after all, now I'm getting these:

    - <kuid:351561:101368> : VE197: Syntax error in script 'lilbloco.gs' for asset <kuid:351561:101368> "LNER J11 64364"
    - <kuid:351561:101368> : VE220: Could not read file lilb_loco.gs.

    Any idea how to fix these?

  8. #6068
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    Default

    Quote Originally Posted by evilcrow View Post
    re post #hholdenaz
    Same thing with me, every new version of Trainz seems cause scripts not work as before.
    I use the "toggle" method. This means config alteration and replacement script. An advantage will be the ability to change the lamps in game.
    A knowledge of what the lamp codes mean will add interest to the game. Info on the Internet aplenty.
    Having downloaded sound-library <kuid2:103021:100444:6> (not sure if sound library is needed) but you will need script-library <kuid2:103021:100525:21>
    Replace the present script lines with;
    class "lilbsloco"
    script "lilbloco.gs"

    Here is a the mesh table and the entries for the toggle and string-table,

    mesh-table
    {
    default
    {
    mesh "asset_body/asset_body.im"
    auto-create 1
    }

    shadow
    {
    mesh "asset_body/asset_body.im"
    }

    toggle0
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_bc"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle1
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_br"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle2
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_bl"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle3
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_tc"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:100:2>
    object-size 0.08
    }
    }
    }

    toggle4
    {
    mesh "lamp.im"
    att-parent "default"
    att "a.lamp_bc"
    mesh-asset <kuid2:116296:128:2>

    effects
    {
    corona
    {
    kind "corona"
    att "a.corona0"
    texture-kuid <kuid2:104722:200:2>
    object-size 0.08
    }
    }
    }
    }

    string-table
    {
    toggle0-name "Bottom Light: "
    toggle0-on "Fitted"
    toggle0-off "Stowed"
    toggle0-desc "Toggles the bottom headcode lamp"
    toggle1-name "Left Light: "
    toggle1-on "Fitted"
    toggle1-off "Stowed"
    toggle1-desc "Toggles the left headcode lamp"
    toggle2-name "Right Light: "
    toggle2-on "Fitted"
    toggle2-off "Stowed"
    toggle2-desc "Toggles the right headcode lamp"
    toggle3-name "Top Light: "
    toggle3-on "Fitted"
    toggle3-off "Stowed"
    toggle3-desc "Toggles the top headcode lamp"
    toggle4-name "Red Light: "
    toggle4-on "Fitted"
    toggle4-off "Stowed"
    toggle4-desc "Toggles the bottom red headcode lamp"
    }

    script-include-table
    {
    0 <kuid2:103021:100525:21>
    }
    kuid <kuid:481183:1146>

    kuid-table
    {
    enginespec <kuid:481183:1144>
    enginesound <kuid2:126323:53050:2>
    hornsound <kuid:481183:1065>
    sound-library <kuid2:103021:100444:6>
    script-library <kuid2:103021:100525:21>
    lamp <kuid2:116296:128:2>
    corona_white <kuid2:104722:100:2>
    corona_red <kuid2:104722:200:2>
    3 <kuid:481183:1082>
    4 <kuid:-25:622>
    0 <kuid:481183:1086>
    2 <kuid:311512:6002>
    1 <kuid:68926:100001>
    interior <kuid2:44090:55024:1>
    }

    as always work on a clone.

    Cheers evilcrow
    You sure you didn't mistype something? I did get a false syntax error after all. You might want to edit that post so it looks like an actual config file.

    - <kuid:351561:101368> : VE197: Syntax error in script 'lilbloco.gs' for asset <kuid:351561:101368> "LNER J11 64364"
    - <kuid:351561:101368> : VE220: Could not read file lilb_loco.gs.
    Last edited by hholdenaz; March 24th, 2023 at 04:31 PM.

  9. #6069
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    You can obtain the script "lilbloco.gs" by downloading one of Trainboi1's early locos "BR Johnson D41 - Lined Black" <kuid2:648132:100627:2> copy and paste into your mod.
    The mesh table that i had shown was copy and paste from the config so should be ok.
    The Camscott loco I modified was <kuid:481183:1146> "LNER O4/8 63653"
    I will have a go at the LNER J11 64364 ASAP and see what I come up with.

    Cheers, evilcrow

  10. #6070
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    Quote Originally Posted by evilcrow View Post
    You can obtain the script "lilbloco.gs" by downloading one of Trainboi1's early locos "BR Johnson D41 - Lined Black" <kuid2:648132:100627:2> copy and paste into your mod.
    The mesh table that i had shown was copy and paste from the config so should be ok.
    The Camscott loco I modified was <kuid:481183:1146> "LNER O4/8 63653"
    I will have a go at the LNER J11 64364 ASAP and see what I come up with.

    Cheers, evilcrow
    Better just to use any J11

    EDIT: it actually did happen with another J11: 64292 I think it was

    EDIT: Also, the copy and paste you did isn't formatted like a config.
    Last edited by hholdenaz; March 24th, 2023 at 06:48 PM.

  11. #6071
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    Quote Originally Posted by neville_hill View Post
    Oh, and thanks John. I have over fifty stations on the route so I'll have to think hard about that! What a relaxing hobby this is......
    Playing with this I've put up "AJS Invisible Station 1T 3.5 2012 passenger set" on the DLS. It's only part of the problem though. In theory carriage with

    allowed-categories
    {
    0 <kuid:-3:10091>
    }

    in it should pick up any passenger set. In practise it would appear you need to add them as " allowed-products" so the carriages need updating as well. I've modified one or two of my own and they are on the way to the DLS.

    The AJS stations vary, Clam1952 has updated one for compatibility reasons, two are TANE version or above, but even these use script commands that are no longer supported. They do seem to work however.

    I found you had to delete the station then add it back in for the modified passenger set to work.

    Have fun.

    Cheerio John

  12. #6072
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    WIP



    Cheers, evilcrow

  13. #6073
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    Apparently the line between London Bridge and Norwood Junction was also part of the East London Line of the Metropolitan Railway and London Transport. Decided to give Ed's new masterpiece a spin.

    Metropolitan A Class No. 27 on a morning commute from Crystal Palace Low St. to New Cross Gates. Passing through Sydenham.

    [IMG][/IMG]

    [IMG][/IMG]
    Tanker46

    Member of TCWW - Developer of the Southern Railway Project

  14. #6074
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    #6072. Ken I love that screenshot of a Pom-Pom doing what it was designed to do.

    #6073. Nice retro sepia screenshots Tanker. I've just started investigating the London interconnections between the MET, the LT&SR and the GER and I can tell you that it's a very deep rabbit hole that I'm trying not to fall into.
    Narcolepsy is not napping.



  15. #6075
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    Quote Originally Posted by KotangaGirl View Post
    #6072. Ken I love that screenshot of a Pom-Pom doing what it was designed to do.

    #6073. Nice retro sepia screenshots Tanker. I've just started investigating the London interconnections between the MET, the LT&SR and the GER and I can tell you that it's a very deep rabbit hole that I'm trying not to fall into.
    Thank you Annie! That comment really intrigues me. I'm growing more and more fond of the Metropolitan Railway the more Ed makes engines and the further I get into South London as I work out the stations for the line.

    According to my research, New Cross Station was evidently a locomotive depot for the Metropolitan Railway as well as for the SER upon it's construction. While New Cross Gates was operated by the LBSCR and the East London Railway, New Cross was operated by the SER/SECR and the Metropolitan Railway. Eventually the Metropolitan Railway secured the rights to run through New Cross Gates all the way to Crystal Palace Low Level Station. The A Class locomotives were a common site on the run between Crystal Palace and New Cross Gates as the larger locomotives like the E Class and H Class took over the heavier trains to Liverpool St. The SR Electrified the section of the East London Line between West Norwood and London Bridge in 1928 and the A Classes were withdrawn in the 30s as the Metropolitan Q Stock EMUs became available. Given the rather

    I've grown rather fond of the London Lines and the history behind them. Although like Ken said in a previous post, they are a bit rougher nowadays, in their heyday they were marvelous, and I am definitely not opposed to working on additional routes in the future. Some that have caught my eye are the Widened Lines between Farringdon and St. Pancreas, the remainder of the East London Line from Wapping to Highbury and Islington and the North London Railway in it's entirety. Before Camscott decided to depart from Trainz (for the most part), he and I had been working out pricing for commissions for the NLR Locomotives and Rolling Stock as it was a very miniscule selection of both. In the future I might revisit these, but that will only be after I complete the SR Project in its entirety.

    That doesn't stop me from running them on their old stomping grounds though!

    [IMG][/IMG]
    Tanker46

    Member of TCWW - Developer of the Southern Railway Project

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