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Thread: Australian screenshots

  1. #34246
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    Nov 2006
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    Australia, VIC, Lilliput
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    Lookin good there Eric, Nice work in here every one.
    Cheers Mick.

  2. #34247
    Join Date
    Jan 2013
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    Victoria, Australia
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    More progress on the N class, substantial amount of work has been done since it was last shown here.
    Also working on A, B and S classes, along side other streamliners such as the GM, CLP and 42 classes.



    Cheers, Stefan
    Last edited by Stefmiz; September 23rd, 2018 at 12:25 AM. Reason: Added better quality render

  3. #34248
    Join Date
    Sep 2015
    Location
    Australia, Victoria, Churchill
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    2,212
     

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    Looking great Stefan, it'll be nice to have a new B Class at some stage too.
    cheers
    Graeme

  4. #34249
    Join Date
    Nov 2006
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    Australia, ACT
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    so how does one go about planting the grass is it a mass planting somehow or is it plant by plant then copy paste? Cant seem to find turffx stuff

    Pete

  5. #34250
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    Nov 2006
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    Once you have passed a Uni Degree Pete then you can have a crack at it lol or have a bo peep here this might help http://online.ts2009.com/mediaWiki/i...X_Effect_Layer be buggered if I can work it out.
    Cheers Mick.

  6. #34251
    Join Date
    Mar 2009
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    Hi Pete, Mick
    My first suggestion would be to watch the tutorial videos which can be found on the page Mick has linked to, or at the following two links:

    https://www.youtube.com/watch?v=0zTq...ature=youtu.be

    https://www.youtube.com/watch?v=4Yc7...ature=youtu.be

    To simply drop a default TurfFX grass, at default settings, you need simply follow these steps:

    1) Load your route into Surveyor
    2) Open the Topology/Terrain tab
    3) Open the Advanced section
    4) Click on the 'Edit Effect Layer' button (the icon that looks like a white box with a few smaller white boxes floating above it)
    5) Enter a name for your first effect layer and click the checkmark (leave the 'effect type' setting set to 'TurfFX')
    6) Select the desired TurfFX asset from the 'turffx-asset' option
    7) Click the checkmark in the Effect Layers window
    8) Select the Height Up tool in the Topology/Terrain tab
    9) Paint the tab as if you were painting ground textures

    You should then see grass on the map!

    To go back to terrain editing with the terrain tools, click the drop down box to the left of the 'edit effect layers' button, and then select Ground.

    Regards
    Zec Murphy

    Customer Support Rep
    N3V Games (Auran)

    *Please do not use Private Messages for support. Support can only be provided via the helpdesk, or via the forums.

  7. #34252
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    Nov 2006
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    Thanks Zec probably should of mentioned i havnt really had a good look at the Turfx yet still just enjoying the actual game and for a straight out of the box game N3V have done well but i do hope they have had a look at doing sumthing with the lighting as thats about the only drama i have with it other then that I'm quite pleased with it and cant wait too se what elsle they have planned.
    Cheers Mick.

  8. #34253
    Join Date
    Nov 2006
    Location
    Australia, Queensland, Brisbane
    Posts
    297
     

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    Mick,

    Turfx is pretty easy to use once you work out how to get the right settings. At this stage I haven't really played around with it too much, I have gone into the route that shows off the various TRS19 features and copied the parameters used for the turfx and that seems to be pretty effective. The only issue I have with turfx is that you can't make it have a clearly defined edge. It paints on like a texture and as far I am aware you cannot have a discrete finish, it sort of tapers off. This is frustrating around track as it tends to have grass growing through the ballast and I cannot get a clean edge like you might see in real life. The other issue is that you cannot "save" the settings so have to create the parameters for each route. But apart from these quiblles, turfx is one of the most significant improvements in route building ever in Trainz. It sure makes a route look more realistic and natural.

  9. #34254
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    Nov 2006
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    At this stage I haven't really played around with it too much
    Thanks Mark I haven't really gotten into the TurfFX either mate still just enjoying looking around but the Content Samples Route sure does make this game a ton more enjoyable once we get a handle on the extra's supplied now with the game, Can't wait too see what sum Aussies can come up with in the route building department and your Steam Engine is looking pretty snazzy as well mate keep up the great work.
    Cheers Mick.

  10. #34255
    Join Date
    Mar 2010
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    Australia, QLD, Kippa-Ring
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    Nice work Stefan, keep at it mate.

    Great screenshot Erik.

    Good luck Mick with your grass growing. By the way, I know someone who has a spare Victa.

    I've gutted my Central electric platforms 16-23 and started the 1950s version. Thanks Aaron for 'straightening' me out and pointing me towards 'curved' platforms instead. It's also given me a chance to install the additional exit stairs my previous version left out.


    With all those people waiting on the platforms, I'd better get cracking!

    By the way, if anyone has any 1950s photos of the platform buildings situated on No's 16-23 for the platform master, waiting room, toilet, etc. They have been modernized over the years, but I'm really looking for the earlier version if possible.

    Cheers,
    Roy

  11. #34256
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    Nov 2006
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    Australia, Queensland, Brisbane
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    Great work Roy, as always.

    Palmwoods in 2000:




  12. #34257
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    Nov 2006
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    Australia, Queensland, Brisbane
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    Beerburrum:



  13. #34258
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    Mar 2010
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    Australia, QLD, Kippa-Ring
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    Quote Originally Posted by MarkNolan View Post
    Beerburrum:
    Great shots Mark. I know the area well.

    Cheers mate,

    Roy

  14. #34259
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    Jul 2010
    Location
    Australia
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    Hey Roy, have you seen the Six Maps site? It gives an overview of Sydney in 1943 by USAF I think. I bought the disk about 15 years ago but it is now available freely...

    http://maps.six.nsw.gov.au/ If you haven't seen it click on Basemaps icon & choose 1943.
    Cheers, Dom.

  15. #34260
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    Mar 2010
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    Australia, QLD, Kippa-Ring
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    Quote Originally Posted by Dome97 View Post
    Hey Roy, have you seen the Six Maps site? It gives an overview of Sydney in 1943 by USAF I think. I bought the disk about 15 years ago but it is now available freely...

    http://maps.six.nsw.gov.au/ If you haven't seen it click on Basemaps icon & choose 1943.

    Thanks Dom for the link, I have made use of 'SixMaps' on several occasions before and the definition of them is quite clear.

    I regularly use 'City of Sydney Atlas' http://atlas.cityofsydney.nsw.gov.au/maps/city-of-sydney-aerial-photographic-survey-1949/ which is set at a later date but not as sharp as SixMaps.

    Thanks again mate,
    Cheers,
    Roy

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