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For the record, PACKAGED, means an asset that is actually ON the DLS, just included in a payware package. It is still freely available on the DLS and you can still clone it and modify that to your hearts content.
Many people will not download routes with any missing assets, quite understandably they do not want to have gigabytes of assets they will never use just in order to get a few dozen
It may be that N3V is doing this packaged thing to suppress competition.
Problems arise when an new "up-versioned" asset is included in a DLC package but has not been uploaded to the DLS. Sometimes the package creator has simply forgotten to upload, sometimes they have exercised their right not to upload the new version of their asset to the DLS. .
<kuid2:68213:37033:4> Streetlight 01 spline
This caught my attention since it has my kuid on it. There are some lessons in this one.
The version number :4 indicates to me that N3V took my version :3 (which was the latest one I actually made, and it's on the DLS). They probably added some stupid language and privileges tags, called it version :4, then stuck it inside a payware package without asking or even informing me.
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If N3V choose to Hijack someone's asset and up-version it so that it is no longer available to other users, the very least they should do is to inform the original content creator and ask if they object to it being also added to the DLS. It is absolutely ridiculous to expect a content creatorto scour DLCs to find out if one of their assets has been updated without their knowledge.
I understand the reason for DLCs but when a a DLS asset is upgraded for a DLC, the upgraded version should also be placed on the DLS unless the original creator objects.
Anyone downloading a route infested with "Unknown" assets has already spent ages tracking them down and finding out that some if not all are on the DLC and then having beg N3V to put on the DLS is not an acceptable approach.
This problem has been around for years and N3V appear to have no interest whatever in tackling it.
I am willing to assume that pware's cases of certain assets ending up where they are is accurate. However, the fact remains that a major number of assets have become unavailable simply because someone has used them in a DLC route. Assets are not delivered by the stork; most of the ones we are talking about were formerly on the DLS. N3V should have left them there in addition to packaging them for payware or incentive routes that they offer. They surely have backups of their asset database. It would be a straightforward matter to query any of these transactions and make packaged assets available again where appropriate. Having to beg someone across the seas to do this on a case-by-case basis is unproductive for customers.
Typically they compress the textures on DLC content to a .texture file which means a new version is created. The old version is still on the DLS. It can be a problem for content creators when wishing to correct or update their content.
This is a fairly recent problem.
Cheerio John
Others in this thread have provided examples of assets NOT being on the DLS any longer. My example is TANE 1-track wood, or something like that. If you try to run this TANE route in 22, the track is not available on the DLS. If the compressed version is different, then just give it a different version number or kuid; but leave the earlier one on the DLS. This "recent" problem as you put it, also makes the marketing statement that Trainz is "backward compatible" a big fib.
Do you have the exact name, or better yet the KUID?
That will help us search for it. There's also a possibility that the track was hidden from downloading due to something wrong with it and it's on the CRG's Faulty Assets List awaiting repairs. If this is the case, then a right-click and download this version usually works.
I do agree that the issue with up-versioned assets because they're built in causes problems. Keep the old one and provide a new KUID. I've run into textures suddenly becoming PBR textures causing a very old route of mine to require a full renovation. It's not just textures though as we know. The problem is we have a development team and company going one way without informing the community that these changes are being made. This has been an ongoing issue since day one and every time we end up on the short end of the stick and SOL. To put it bluntly, they only care about the future and not what people have spent their many hours and years of spare time on.
I started a different thread recently about the track. My error, I think it was TANE Jarrah track. https://forums.auran.com/trainz/showthread.php?170873-Where-id-TANE-Jarrah-track-go
Thanks for the offer; someone found it for me in I think Sebino Lake. Anyway, how is one supposed to substitute track when the missing track is not available? You cannot use Bulk replacement for an asset that is not available. One would have to try to recreate the entire track system from scratch.
Yes, I know there are ways to resurrect from old builds. But the OP was talking about inconvenience and near despair for users who come after. And those discouraged by great uploaded routes that have virtually un-retrievable assets. And route creators trying to give back to the community by uploading routes.
I agree about your comment about N3V not caring. That seems quite clear, unfortunalely.
. . . . . .
Many people will not download routes with any missing assets, quite understandably they do not want to have gigabytes of assets they will never use just in order to get a few dozen, and this I am sure is restricting the number of users per route. its the biggest bane of using this product and it seems no one is ever going to do anything to help rectify the situation . ......