Hi, I've just seen a couple of warnings in the log that I haven't noticed before. Yet they could there, I'm now trying to figure out why FPS on my mobile RTX2060 drops below 10 no matter of resolution (from 1920x1080 to 2560x1080), and watching the logs, I run to these, about spline objects of mine:
? <kuid2:933064:350000:1> : MeshResource::LoadResource> <kuid2:933064:350000:1> | arc:fld:$(local)/hash-98||kuid2 933064 350000 1.tzarc|
? <NULL> : Loading mesh t01s-plain-st02-cgr-gr-block-v1-lod0n.trainzmesh
! <kuid2:933064:350000:1> : Index buffer contains degenerate triangles
! <kuid2:933064:350000:1> : Vertex buffer contains NaN elements (normal)
I guess I've seen the vertex buffer thingy some time ago, but could not recall what it actually meant, and the other about the degenerate tris is brand new to me. If anyone experienced it and has a tip or guess, please share it with me.
Probably it's nothing to do with FPS, but I wonder what this is and whether I can fix it or not.
? <kuid2:933064:350000:1> : MeshResource::LoadResource> <kuid2:933064:350000:1> | arc:fld:$(local)/hash-98||kuid2 933064 350000 1.tzarc|
? <NULL> : Loading mesh t01s-plain-st02-cgr-gr-block-v1-lod0n.trainzmesh
! <kuid2:933064:350000:1> : Index buffer contains degenerate triangles
! <kuid2:933064:350000:1> : Vertex buffer contains NaN elements (normal)
I guess I've seen the vertex buffer thingy some time ago, but could not recall what it actually meant, and the other about the degenerate tris is brand new to me. If anyone experienced it and has a tip or guess, please share it with me.
Probably it's nothing to do with FPS, but I wonder what this is and whether I can fix it or not.