Without specially named mesh table entries, KIND buildable is simply Scenery with track.
But with the "potential" and" building-#" entries, it becomes a scenery object that can gradually transform over time. The WIKI says it was for "RTS style gameplay" (real time strategy I assume) and I guess it could be for a scenery asset like for example a dam construction site.
Scripted to "want" cement, it could then be made to appear as tho the dam were slowly transforming from construction site to fully finished dam as cement was delivered by trains.
Is anyone aware of ANY assets that do this? It seems like such an oddly specific KIND to have made for trainz which the wiki even admits has not be widely (ever?) used.
But with the "potential" and" building-#" entries, it becomes a scenery object that can gradually transform over time. The WIKI says it was for "RTS style gameplay" (real time strategy I assume) and I guess it could be for a scenery asset like for example a dam construction site.
Scripted to "want" cement, it could then be made to appear as tho the dam were slowly transforming from construction site to fully finished dam as cement was delivered by trains.
Is anyone aware of ANY assets that do this? It seems like such an oddly specific KIND to have made for trainz which the wiki even admits has not be widely (ever?) used.
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