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I was thinking of rotation more along the lines of a paddock where the rotation key is spammed to get rid of the tiled effect. I could be wrong ( I often am according to my wife), but perhaps Tony could elaborate on that.I was looking forward to the HD terrain feature, until I read this...
Textures can no longer be rotated or scaled, but the ability to paint dozens different textures in a small area,
as well as apply a color tint on larger areas, should more than make up for that limitation.
I use a lot of cobblestone textures on my routes and wihout the facility to at least rotate them to align them with buildings, for example, then this could be a non starter for me.
Could it be done by a copy/rotate/paste method?
Thanks,
Graham
Trainz Living Railroad:
Looks interesting at first glance. Much of it is still in the "Concept Stage of Phased Development"™ so we must wait an see on how development goes. I certainly likes the centralization of information. That is a giant step forward. Tying it into computer controlled train movement is a bold step. Will there be new re-written Driver Commands to handle this function? But I must say it is appears to be a proper step forward.
It's normal and expected that distant terrain will lack some of the finer details. It also means that the “low res” 2D textures previously used are now avoided.
Questions part 2
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and answers
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-will the developer of transdem get support?
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we don't provide the file format for a number of reasons.
That tuffx looks like a density setting - check the doco as it can be avoided.
Tony,
This is a big problem. I've said before that you have the right not to relase your internal formats, however there either needs to be an intermediate format, and/or Trainz needs to support DEMs etc to bring the real world in to the game for both OSs, please. There is a lot of complexity with all the DEM formats. You have an awesome update with HD terrain, but the only tools operate using the old grid system, which is lower res. DEM data can be very high res and it would be nice to have that high resolution data directly in to the game, rather than go to the low resolution grid, and converted using approximated computations when converted to the HD Terrain. it is just not the same. I'm with you 400% with the need for HD Terrain, however you are throwing up showstoppers by not giving any hint of what the future of DEM data is going to be. I know it is early, and probably one of those yet to be decided, however there is many questions on what is happening. TransDEM has provided this gap of getting real world data in to Trainz for decades with, friendly, helpful advice, and your answer is he is essentially going to be left out in the cold. I understand it is impossible to program every need, but it would be nice to have better support for third party utilities.
TRS22 owners will benefit from the new HD terrain. They won't be able to edit those routes (but can convert to the old grid with some loss of detail and edit in Classic).
Apologies if I'm misunderstanding this but does that mean that people who own the normal edition of TRS22 will only be able to use routes with HD Terrain and won't be able to use HD Terrain on their own routes?