If I had to guess I would say that since Tony said that overhangs still will not be possible that textures will still be stretched but given that the resolution is so high I think the stretching will be much less noticeable. Now in Vue, the tessellated terrains have a built in LOD system whereby terrain close to the camera is very high resolution but further away the number of triangles drop off sharply. Of course, in Vue you are using procedural textures rather than textures based on images. I have never seen any stretching of textures in Vue. Of course, Vue is a highly sophisticated program meant to do one thing, create highly realistic scenery for 3D animations and is no way near real time. Images can take hours to render per frame.
I don’t think you can assume a high resolution grid will reduce texture stretching. Hi-res ground would allow gradients to get even closer to true vertical, so if the texture is still projected vertically down, it would be even more stretched, not less. Let us hear the official response, not guesses.
T:ANE SP4, TRS19 SP5
Max 2012, PhotoShop 3
RTX 3090Ti 24 GB, Ryzen 9 5950X 3.4 GHz
32 GB ram, 2 TB SSD’s, Win 11
This issue came up in another thread, but I will add it here, so it's not ignored.
There has been a bug in the way seasonal groundtextures respond to the snowline setting, going back as far as T:ANE (2015?) I think. Will it finally be fixed with the advent of the high-definition terrain grid?
By that I mean, will groundtextures once again obey the season-selector code in the same way that objects have always done and no longer treat the snowline height as if it is always zero, regardless of the value set in the Environment panel?
T:ANE SP4, TRS19 SP5
Max 2012, PhotoShop 3
RTX 3090Ti 24 GB, Ryzen 9 5950X 3.4 GHz
32 GB ram, 2 TB SSD’s, Win 11
If HD terrain is still using planar projection then I will be very disappointed. But the sample images don't seem to support your guessing that it does.
Edit: Found this on the official HD Terrain page.
- Good-bye Artifacts
Smooth Diagonal Texturing means you can avoid those square looking ground textures.
High Resolution Blends avoids blurry transparent ground texture blends.
Cliffs / Cuttings / Embankments benefit from increased polygons to avoid unrealistic terrain and no more parallax artifacts on acute camera angles!
Last edited by wreeder; November 23rd, 2022 at 02:21 AM.
Will anything have to be changed when creating a route via TransDEM? Is the extra height data interpolated between known points or is there actually extra data that is being used? If so where do I get that data? I was about to start a new mountain based route and this HD terrain will be a game changer that will postpone that route. As long as I don't have to manually adjust any height values, this will be just wow.
70337:
TRS19 Platinum, build 114800 SP4, Win10 Pro 64 bit, i7-7700 3.6GHz 16 GB, GTX 1070 Ti
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Is this feature (HD Terrain with 0.12M brush) available already? I see that's announced on Trainz Plus site and I have 119450 build of TP but nonetheless I can't see any changes on texture / terrain brush, there are still only two options: 5M and 10M...
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Greetings,
Will the HD Textures only work in Surveyor 2.0 or will they also work in Surveyor 1.0
Fred Bray
I would think it works in both, once a route has been converted on a Plus version. Converting a route to HD terrain, however, can only be done in Surveyor 2.0 Sending the route to a non-Plus version such as straight TRS22 won't allow editing in HD terrain routes but they can still be loaded but adding any new baseboards will result in them being either 5 or 10 m grids.
Last edited by JCitron; November 25th, 2022 at 05:25 PM.
John
Trainz User Since: 12-2003
Trainz User ID: 124863
Trainz-PLUS: 117669
Per Tony's posts here and elsewhere, the conversion of existing baseboards to HD terrain is working but work on the tools to edit HD terrain in Surveyor 2.0 is still a WIP. No word when a update with this feature will be available.
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I don't think you understand this upgrade. This HD stuff is the most significant and the most needed for Trainz. Its a bitch to lay ballast under tracks at curves. Anyways, I just upgrade my gold membership from monthly to yearly. Sorry that you're going to miss out the best feature ever! I love the new Surveyor..... except the water.