At my wit's end. I have just spent over two hours trying to find out why Content Manager thinks all my routes are just fine--with NO errors/missing content and the game itself flags nearly ALL of my routes as having "Faulty Dependencies." When I click on the red exclamation point, sure enough, there are faulty dependencies that I must address. Most of them are those ".texture" files which must then be converted back to texture.txt files and TGA's. If the program is smart enough to tag these, why can't it simply extract what it wants and be done with it?
Apparently, doing a DBA only makes Trainz mad, causing more non-faults to show up the next time I start it up. I understand that PEV's Texture2TGA program has something called "crawl" but I've not been able to figure out how to make it work. Instead, I open each .texture and convert it to .txt and TGA one at a time.
Any help here?
Bill
Apparently, doing a DBA only makes Trainz mad, causing more non-faults to show up the next time I start it up. I understand that PEV's Texture2TGA program has something called "crawl" but I've not been able to figure out how to make it work. Instead, I open each .texture and convert it to .txt and TGA one at a time.
Any help here?
Bill