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Thread: Changing Wheel/Truck sounds for Rollingstock

  1. #1

    Default Changing Wheel/Truck sounds for Rollingstock

    Hello, I was wondering how I go about editing the sounds made by the wheels to my jointed rail rollingstock/custom sound for cars in TZ 2022?
    thank you for the help.

  2. #2
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  3. #3
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    I recommend cloning the asset you want to change if you haven't already and then open up the "new asset" as this will be called in Explorer and not just to edit the config.txt file which you will need to anyway.

    You can then examine the file format for your sound files using an audio editor such as Audacity or whatever else you will want to use. This will give you the bit rate information and other properties you need to create your own audio. When you do create your own audio, use the same file name as the original and overwrite that file.

    Once you have that, you can edit the config.txt file and replace the Username with one that makes sense, so you know which freight car is yours which one is the original. Keep in mind when editing the config.txt file, you need to ensure that the formatting is correct, otherwise the asset will end up faulty.

    After your edits, close Windows File Explorer, close the config.txt file, and submit the asset.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    Trainz-PLUS: 117669

  4. #4
    Join Date
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    Gabe, think you want to do bogey sounds, a nice tut by Wit Simulations here:
    https://youtu.be/PFryGnjxvXo
    hth, greetings GM

  5. #5

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    Quote Originally Posted by Forester1 View Post
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    not really

  6. #6

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    Quote Originally Posted by JCitron View Post
    I recommend cloning the asset you want to change if you haven't already and then open up the "new asset" as this will be called in Explorer and not just to edit the config.txt file which you will need to anyway.

    You can then examine the file format for your sound files using an audio editor such as Audacity or whatever else you will want to use. This will give you the bit rate information and other properties you need to create your own audio. When you do create your own audio, use the same file name as the original and overwrite that file.

    Once you have that, you can edit the config.txt file and replace the Username with one that makes sense, so you know which freight car is yours which one is the original. Keep in mind when editing the config.txt file, you need to ensure that the formatting is correct, otherwise the asset will end up faulty.

    After your edits, close Windows File Explorer, close the config.txt file, and submit the asset.
    thank you for the reply. is this process similar if you want to use a track sound that is already installed for another custom bogey?

  7. #7
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    Quote Originally Posted by Gabe170 View Post
    thank you for the reply. is this process similar if you want to use a track sound that is already installed for another custom bogey?
    I would assume so. I know very little about this. I do recommend looking at a working asset by dissecting it as well as looking for information regarding the sound format and setup on the Wiki. There's a whole section on there, which I find the most valuable, for tags and containers. When you find something, copy and paste it into the search field then search further for more information that usually includes examples that may be helpful.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    Trainz-PLUS: 117669

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