Hi Peter, been watching some YouTube videos regarding S2.0. With regards to your instructions above any chance you can do a video to explain? With regards to your post when I try your instructions it doesn't work.
"Select a non-PBR grass texture, then select a road or track spline, double click to get all nearby splines of the same name, then choose "paint under selected" and you're done. Important - control the width of the painting of the non-PBR grass along the spline with tool options, radius. Through trial and error, I found that a radius of 15m works best for 2 lane roads but experiment with this"
Regards Harry
Harry:
Your quote was from my post, not Peter's (p-dehnert). But no matter. I have no experience in doing videos so I can't provide a video.
Let's try this:
1. Decide on a non-PBR grass texture to paint along road and track splines. Do this in Surveyor Classic. Paint a small amount of it on your route somewhere.
2. Go to Surveyor 2.
3. Look at the Tools Palette and choose the eye-dropper.
4. Place the eye-dropper on the non-PBR grass texture you just painted and click.
5. Look at the Assets Palette. You should see the chosen texture highlighted.
6. Go back to the tools palette. Choose the brush tool. Make sure you choose "ground texture" next to the yellow brush. Paint a dab of the texture and make sure it is the same as you painted in step 1. You can also play with the rotation and scale settings similar to what you could do in Surveyor Classic.
7. Look at tool options in the tools palette and you will see the default radius of 20m. Change it to 10m (my previous advice of 15 is too wide) which is good for two lane roads or single or double track.
8. Now choose either the free move tool or the fine adjustment tool - either will do the job here.
9. Click once on a spline you want to paint along. Once the spline is highlighted, click once on the tiny squiggle. This will bring up a menu. Choose "paint under selected" and you will see your chosen texture painted along the spline.
10. Once you are happy with the results, you can speed things up along an entire road, one of two ways.
-----a. You can double click on a spline segment, and you should see multiple spline segments highlighted so you can paint along all of them all at once.
-----b. Or if you don't like that (too many or two few segments), single click on a spline segment while holding the shift key down to highlight multiple segments.
11. You will find that if the mouse pointer is not centered on the spline correctly, it might not highlight. N3V may want to work on this.
I am confident this will work for you since I wrote this while doing the same instructions in Surveyor 2.0. Anyone out there that wants to add to this, go ahead.