lackoo11111
Member
Ok, i stop to compare the two simulators . :hehe:
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announcement of new features for Trainz
It is amazing to me how every single announcement of new features for Trainz is greeted with demands for features stolen from other train sims. If you don't like Trainz then go play your other train sim. I'm pretty sure no one here cares.
Excuse me , if i'm not drolling over the latest hot gas inventions of Trainz like many of the fanboys in here . My opinion : the Trainz series was already derailed right after TS12 .
I just hope it doesn’t become a buggy mess.
Regarding bugs, there's a form here: Trainz Bug Report. I strongly encourage you to submit a DETAILED bug report - one report per bug. We fix most bugs where we have a reliable reproducible issue. (Ask John how many of his reports have been fixed - not sure of the % but the total is "lots").
Tony,
As the ultra res terrain seems a complex and big change, timeframe has to be unknown. My main question is how is DEM data going to be handled? Current tools operate with high resolution DEM data, however they have to export to Trainz using lower resolution. Will there be a intermediate Trainz ground format that 3rd parties can manipulate and is documented?
and yet you have 19, 22 and Trainz plus.
Will the new terrain allow the sculpting of overhanging cliffs, caves or true tunnels (ie. tunnels without digholes)?
That would be quite an accomplishment. Somehow you'd have to store multiple Z values (altitude) at the same X,Y coordinate. (And tell the program which side is air and which is solid.) I don't know of a simple way to do that. It would be a neat feature though!
Edit:
I guess that I should add that the higher definition terrain looks impressive. It will be interesting to see how the surveyor tools interact with higher def terrain. I wonder about file sizes though. I already consider resulting file sizes when I import terrain with a 5m grid vs the 10m grid.
TransDEM already deals internally with higher resolution than current Trainz maps but N3V would have to share the details of the format of the new grid system for TransDEM to output in that format.
Well even the simplest 3D creation program can do cliffs, caves, tunnels etc. It’s all just XYZ vertices and the use of normal vectors to distinguish outside from inside. So maybe it’s like that.
As for finer resolution without blowing the file size budget, I would imagine it requires a complete change in the way the terrain is created and how its data is stored. I’ve heard the term “procedural terrain” mentioned but I don’t really know what it means. Perhaps its a form of data compression based on a set of equations for the topology rather than a huge table of XYZ coordinates. Non-expert speculation makes everything seem possible and easy. I should work in the Marketing department.
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Definitely not the Unity type of terrain. It’s essentially the same as existing Trainz terrain which cannot do caves, tunnels or even vertical cliffs or overhangs.
The ingenious nVidia method, based on voxels, can do all the things I mentioned and is fast because it uses the GPU. Laughing because I remember when voxels were just dumpy British family cars.
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