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Thread: From Blender to .fbx to Trainz

  1. #1

    Default From Blender to .fbx to Trainz

    Hi, all.

    I hope that this is the appropriate forum to speak of asset creation. If not, sorry about that.

    I have a very simple object, a simple box, created with Blender 3.0. I converted it to .fbx, and now I want to get it into Trainz. Simple procedure test.
    The asset was imported successfully, but if I try to use it I can't see it in Surveyor.

    An error in config.txt, I guess. Can you help? The link is here: https://www.mediafire.com/file/z6034...FRBox.zip/file

    Thanks in advance, Thierry.

    PS: I use build 117009.

  2. #2
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    Default

    The content creation forum would be a better place to ask questions of this sort.

    Your FBX file appears to be corrupt or faulty. It will not load into Blender or Windows 3D viewer.

    Paul


  3. #3

    Default

    But CM has no problem with it. Thanks all the same, Paul. I'll restart from zero.

  4. #4
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    I would agree with Paul. When I tried to import the .fbx file back into Blender it would not go. When I created a new .fbx file from the blender file it would import back into Blender.

    Cayden


  5. #5
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    Opening the blender file , have a nice rugose red cubic block of 2 x 2 x4 meters ...
    Exported and loaded to trainz . CM does not indicate errors. Seeing in Preview Asset but no display it and says that there are no triangles...

    Back to Blender , just make Triangulate Faces and re-export FBX ...
    Now Preview Asset does show it ok !


    TS2009 44653 - TS12 61297 - T:ANE 105476 - TRZ19 117026

  6. #6
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    Congratulations.

    Now reshape that box into a simple shed you might find in a railyard and you are on your way to being a Trainz modeller. You can find free wooden plank and tiles textures online.

    Paul


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