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Thread: Trainz can't load mesh file

  1. #1

    Default Trainz can't load mesh file

    I'm trying to make a scenery asset and I got this error "VE76:Unable to load mesh file: "f100.trainzmesh"" and I can't fix it. Any help would be greatly appreciated.
    The file I'm trying to use is f100.fbx ("f100.trainzmesh") . Config text here for extra context:

    kuid <kuid:977482:100673>
    kind "scenery"
    category-class "VL"
    trainz-build 4.7
    username "TANG_1970_Ford_F100_Static"
    author "tangerine"
    description "Model by eman8el.3di on sketchfab.com"


    thumbnails
    {
    default
    {
    width 240
    height 180
    image "Thumbnail_1.jpg"
    }
    }


    mesh-table-lod-transition-distances 0


    mesh-table
    {
    default
    {
    auto-create 1
    mesh "f100.trainzmesh"
    lod-level 0
    }
    }

  2. #2
    Join Date
    Nov 2006
    Location
    United Kingdom, Lancashire Merseyside, Liverpool
    Posts
    654
     

    Default

    Hi, A bit more information would help but from what you have posted I can see that you need to iclude the im file. That is what your trainz is looking for, hence the error.

    Here is a typical Mesh Table layout. The XXXX is where the name of your im file should go. That would be the name you gave it and you will find it in surveyor.

    mesh-table
    {
    default
    {
    mesh "XXXXXX.im"
    auto-create 1
    }
    }



    Hope that helps.

    Doug

  3. #3
    Join Date
    Nov 2006
    Location
    Australia, QLD, Pimpama
    Posts
    9,296
    Blog Entries
    30
     

    Default

    Your mesh-table looks ok to me for an FBX export. I would, however, use a value other than 0 for the mesh-table-lod-transition-distances. 1000 might be better for a start.

    Your description tag suggests you have used an external model and those are known for very large poly counts although the errors might say something about that.

    In the absence of any other error detail my guess is that it is a problem with the materials and textures. Alternatively, did you put the model through Blender or use an FBX model off the web. That may be in the wrong version of FBX.

    You might also ask such questions in the Content Creation forum.

    Paul


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