Please make suggestions on Textures, Track and Track Objects, Buildings, etc., proven to be easy on the GPU. The objective is to have a go-to checklist for route-building small test tracks, for instance.
Comments on some of the usual suspects in the 'may have an effect on performance' to avoid is appreciated as well.
My particular operation is TRS19 SP1, with only standard/low graphics; perhaps some of this info would be valuable to other folks as well. I'll post in this thread updates with my own experiments.
The latest info from another thread alluded to built-in assets not showing warnings that may or may not be warranted, as similar assets from DLS and same creator/version/kind would show.
Thanks in advance,
Blabsky
Comments on some of the usual suspects in the 'may have an effect on performance' to avoid is appreciated as well.
My particular operation is TRS19 SP1, with only standard/low graphics; perhaps some of this info would be valuable to other folks as well. I'll post in this thread updates with my own experiments.
The latest info from another thread alluded to built-in assets not showing warnings that may or may not be warranted, as similar assets from DLS and same creator/version/kind would show.
Thanks in advance,
Blabsky