Tony the problem is in TRS2019 not 22. That is where the mess resides!
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Tony the problem is in TRS2019 not 22. That is where the mess resides!
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Tony Hilliam
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This could be because all the BUGOR fixed track junctions plus any others that are based on the same script that are affected by the script error and are probably clones of each other.
Here's a few out of the 1399 of BUGOR's. These are all build 3.7 from the DLS that I had installed because of a Russian route I downloaded at one time.
<kuid2:502415:105644:5> iTSM sw 1/11L CRA SK1
<kuid2:502415:105635:5> iTSM sw 1/11R CLA SK1
<kuid:502415:105202> iTSM sw 1/9sR(s) WRM SK1
John
Trainz User Since: 12-2003
Trainz User ID: 124863
Trainz-PLUS: 117669
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@JCitron..That is correct.
Tony,
In my tests the blades and lever only show if the properties browser finds some normal junction. i.e. a junction formed by creating a switch by clicking on some track. That's a bit weird and the comment in the dialog box suggests that was a fallback option.
I have more comments if anyone is interested.
Paul
That's because these animated junctions are objects on the route (like, say, a house or a person), in reality there are invisible tracks placed in, so the train could move through. That's why when the iTSM junctions are faulty, it "kind of" doesn't even mean the route is broken, it just visually looks like it's missing something, but in fact it is not.
Well, at the very least in TRS19 you can delete <kuid2:298469:100002:6> S_Junction_Dispatcher and revert back to <kuid2:298469:100002:4> S_Junction_Dispatcher, which will temporarily solve the problem.
In TRS22 you can't do that. Because <kuid2:298469:100002:6> comes packaged with Beloreck route. So I'd say the problem is with TRS22 more than 19.
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@RBrooks, that method does not work for me in TRS2019. When I download one of Bugor's swiches it also downloads the new corrupted S_Junction Controller version 6. I even tried downloading the earlier versions of the switches, but the new controller is downloaded with the switch as a dependancy. The whole thing spins my head around. I am over it. So I have deleted all instances of the switches and the corrupted controller, plus the excellent layout.. Pechora. Unfortunately. I will wait until the scripts on the new controller are written into all the switches....Hard work.. nearly 2000 items have to be updated.
Last edited by bolivar; June 4th, 2022 at 05:35 AM.
If anyone who uses these switches regularly can let me know via PM how they are expected to behave then please do so. I have a working version based on N3V's version but it doesn't behave as per the notes in the properties dialog box. In particular, I don't understand the list of junctions which only works with regular junctions and what the chosen junction means to the switch asset. Note that the switch is not a real junction but a buildable object with attached track. TIA
Paul
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Nothing needs to be done on your part.
The problem is that the one who updated and uploaded the version <kuid2:298469:100002:6> to the DLS left build 4.5 unchanged
And it was necessary to increase the build to 5.1
I can fix all this right now while I have time.
1. Asset <kuid2:298469:100002:6> I will return to <kuid2:298469:100002:4> and upload it to DLS myself as <kuid2:298469:100002:7> with build 4.5
2. Then I will update the updated asset <kuid2:298469:100002:6>, which works in TRS22, to <kuid2:298469:100002:8> with build 5.1 and update it to DLS in a day.
And the problem will be solved.
You just simply needed to revert all latest iTSM-switches to the previous versions, so that they would ask for <kuid2:298469:100002:4> and not <kuid2:298469:100002:6>
Except it is in my build. Same 117669, and I have the latest Beloreck update installed.
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Do not worry, everything will be fine.
Tomorrow the asset <kuid2:298469:100002:7> with build 4.5 will appear on the DLS and everything will work as before. And after tomorrow, an update for TPC22 <kuid2:298469:100002:8> with build 5.1 will be uploaded
I'm sorry, sorry, I couldn't fix it. For N3VGames developers - <kuid2:298469:100002:7> is now available on DLS, this is a clone of <kuid2:298469:100002:4>
If something is corrected, something else breaks and vice versa. I can’t look into the problem any further, today Russia has again bombed Kyiv with missiles.
The crossroads behave (red) that they have bugs in the lines of the script, but in the game they still work, interesting.
I tried to rewrite it with version 5.1, but you won't get rid of the problem, on the contrary, there are more of them.