Christopher824
CDETrainz.com
2 assets are needed to create a turf effect.
The first one, or the template is easily findable, shows up as a dependancy of a route. The second one shows up as a dependant of the the first, and can not be found any other way.
So now, how does the second asset find its way into the route, it is not really referenced. How do you you use it else where? Is it a setting that gets put into the route at the program level (not a loadable asset)?
Here is an example
1st asset, the template;
2nd assets, the settings;
- The one you create, more or less a template
- The saved settings of what you do with the template
The first one, or the template is easily findable, shows up as a dependancy of a route. The second one shows up as a dependant of the the first, and can not be found any other way.
So now, how does the second asset find its way into the route, it is not really referenced. How do you you use it else where? Is it a setting that gets put into the route at the program level (not a loadable asset)?
Here is an example
1st asset, the template;
Code:
season-turffx
{
0
{
albedo-texture "summer_albedo.texture"
normal-texture "summer_normal.texture"
parameters-texture "summer_parameters.texture"
num-control-points-per-blade 3
expansion-constant 0.2
expansion-multiplier 0.25
number-of-seeds-multiplier 0.2
density-clamp-far 500
density-clamp-near 0
density-compensation-max 2
density-falloff-power 6
edge-offset-far 0,0,0,0
edge-offset-minimum 0.004
edge-offset-near 0,0,0,0
smoothness-clamp-far 20
smoothness-clamp-near 0
smoothness-falloff-power 2
tessellation-level-far 1
tessellation-level-near 16
clutter-asset <kuid:661281:96392>
clutter-draw-distance 100
clutter-spacing 1.4
blade-control-points
{
0 0.02,0.7,0.1
1 0.63,1.25,0.6
2 1.1,1.15,0.95
}
}
1
{
albedo-texture "winter_albedo.texture"
normal-texture "summer_normal.texture"
parameters-texture "summer_parameters.texture"
num-control-points-per-blade 3
expansion-constant 0.2
expansion-multiplier 0.25
number-of-seeds-multiplier 0.2
density-clamp-far 500
density-clamp-near 0
density-compensation-max 2
density-falloff-power 6
edge-offset-far 0,0,0,0
edge-offset-minimum 0.004
edge-offset-near 0,0,0,0
smoothness-clamp-far 20
smoothness-clamp-near 0
smoothness-falloff-power 2
tessellation-level-far 1
tessellation-level-near 16
clutter-asset <kuid:661281:96392>
clutter-draw-distance 100
clutter-spacing 1.4
blade-control-points
{
0 0.02,0.7,0.1
1 0.63,1.25,0.6
2 1.1,1.15,0.95
}
}
}
2nd assets, the settings;
Code:
effect-properties
{
turffx-asset <kuid:647907:102003>
turffx-density "4,3,0.000000,0.000000,0.000000,0.000000"
turffx-height-scale "4,3,1.000000,0.000000,0.000000,0.000000"
geometry-scale 2
blade-width 0.03
blade-width-noise 0.33
blade-height-noise 0.33
width-scale-near "1,1,1,0"
width-scale-far "1,1,1,0"
bending-scale 0.4
dispersal 0.07
bunching 1
expansion-constant 0.2
expansion-multiplier 0.1
number-of-seeds-multiplier 0.3
avoid-water "1"
altitude-range "-3000,3000"
gradient-range "0,90"
}