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Is there a special hot key to use after you pick something to rotate, like before you used to use the shift key, but it doesn't work in 2.0?
If you're talking about the fine adjustment tool, well that just went out the window, cause it not worth much at all. Thats what I mean you just try to barley move the mouse and its flipping around all over the place. How do you select a consist, try to pick it and all it does is pick one car?.
The fine adjustment (Ctrl-LMB Rotate) hasn't worked well for ages. It used to be easy to fine tune but now way over sensitive. We need a field where the desired rotation or height can be input, as the same affliction affects the height adjustment tool.
2. Using Ctrl-LMB in S20 with Fine Adjustment tool will rapidly duplicate the object selected (ctrl-click is "clone") [We probably need to do something about that since it isn't obvious you've added dozens of objects on top of each other while trying the old modifier key).
Definitely agree! It's really hard to set something in the right orientation when its jumping all over the place.
Bill
Or, at the very least, give us a text box where we can enter a rotational (or height) value before clicking one or more pieces of content. This would be the same thing as getting and using spline height, or track gradient.
Bill
"We need a field where the desired rotation or height can be input" - it is there already in the Info tool. The Rot files will rotate at any degree (down to decimal places). So this is the best way of making super-fine adjustments.
Sorry. I can not find any reference to an "info palette" anywhere in build 116678. The only thing I can find is the usual "?" and this shows nothing at all other than allowing me to name the object. There is no 'down arrow" for objects other than that normally available for splines.
Bill
So why do I keep getting referenced to this 2.0 when I don't have it? or, on the other hand, is this 2.0 somehow activated by a setting somewhere else in the interface? Or, does it not exist for this build of TS2019? I'd really like to know.
Bill