This is an error in mesh construction, but one which is not picked up as a fault by the Trainz validation checks. It can be fixed by the original creator (or somebody with permission and relevant software to fix it). The nightmode mesh, or other overlapping surfaces, need to be separated by as little as a couple more centimetres, so it’s usually easy to do once you have access to the 3D model.
It may be worth contacting the creators to inform them of the problem and see if they are willing to fix it. They may not even be aware, since they obviously didn’t bother checking for it when they made the asset. The flickering sometimes only occurs from certain viewing angles or distances and is somewhat dependent on the quality of your graphics card, so it may not always be obvious.
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Last edited by Dinorius_Redundicus; January 20th, 2022 at 04:31 PM.
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