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Thread: Transforming ordinary roads to seasonal snowy

  1. #16
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    .. like it very much .. like all your stuff .. thankz a lot ..
    grtz
    daveric

    TRS22 117092 - TRS19 117009

  2. #17
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    Quote Originally Posted by Dinorius_Redundicus View Post
    I don't think so. Tracks have much more complex 3D shapes than typical roads.
    Drat, I suppose it could be applied to a fill spline under the track tho, as that has a flat surface and if one used track only th3 ties icould be dropped under the filll surface to hide them .
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  3. #18
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    Quote Originally Posted by dangavel View Post
    Drat, I suppose it could be applied to a fill spline under the track tho, as that has a flat surface and if one used track only the ties it could be dropped under the fill surface to hide them .
    Dan,

    Have a look on the DLS for <kuid:474195:100526> Snow ballast spline, by author vvmm. It's a seasonal spline, obviously designed to lay over track in the way you describe. It's not as convincing as the seasonal tracks but it's better than totally clean track sitting on snowy terrain.

    My main issues with it are the pattern of snow bumps poking up over ties is unnaturally repetitive, and the spline is not thick enough (in the vertical direction) to cover some tracks properly, so it has to be raised to cover the ties. It casts shadows in TANE/TS19 which makes it obvious that it’s floating above the ground.

    So the basic idea is OK, but a few features of its construction could be improved.

    ~ Dino

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    Last edited by Dinorius_Redundicus; December 13th, 2021 at 01:04 AM.
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  4. #19
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    Had a go at a snow cover spline for 1-lane roads this time. The non-seasonal sandy road used here is <kuid:104047:37044> by jopasch from the Trainz UTC days.

    Below snowline;




    Above snowline;





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    Last edited by Dinorius_Redundicus; December 12th, 2021 at 07:11 PM.
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  5. #20
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    That is a fantastic shot!!! Worthy of a Pulitzer
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  6. #21
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    Quote Originally Posted by john2002 View Post
    MSTS/ORTS has been seasonal since day 1, why not?
    Probably because MSTS had a massive in-house content creation team, and Trainz is predominantly freeware volunteers making content.

    Deane, these assets are AMAZING. Not that I (a Victorian Route builder) have any use for snow assets, but gosh, they are so, so detailed.
    Last edited by H222; December 5th, 2021 at 08:29 AM.



  7. #22
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    These splines are actually not very detailed at all. Even the most detailed LOD in the 2-lane example is just 12 triangles per mesh. There’s a bit of effort in the textures, but overall they are quite simple assets.
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  8. #23
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    They may be simple, as you say, but their effect is complex and simply amazing! What a cool effect. So nicely done! I love it!

  9. #24
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    Thanks Heinrich.

    My hope is that other creators pick up on this concept and make more such assets. They are relatively quick for modellers to make but provide route builders with an easy way to enhance potentially hundreds of existing assets without needing anyone to re-skin, upgrade or make anything new.

    I made a series of road cracks and road repair patches some time ago, based on the same concept.

    Meanwhile, I will see if I can do some seasonal snow splines for sidewalks or station platforms and come back with more screenshots.


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    Last edited by Dinorius_Redundicus; December 5th, 2021 at 06:33 PM.
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  10. #25
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    I am looking forward to these. The concept is great and you dont need to redo or pick a different road system to add snow to them.

  11. #26
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    That's certainly the ideal, but there are so many roads with very different shapes - especially in width and cross-sectional profile - that a one-size-fits-all solution probably doesn't exist. This is why I don't intend to make many, just a few examples to demonstrate the concept. Hopefully other creators will pick that up and make more for the roads that my splines don't suit, or just to provide alternative snow textures.
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  12. #27
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    Hi again,

    Looks great, and so does your old neighborhood layout. How'd you get the snow up there on top of the junked barbecue...or are they reskinned for winter ?
    Hopefully this will work for he dirt roads I use.
    Last edited by JimDep; December 11th, 2021 at 08:21 PM.
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  13. #28
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    Jim,

    It's not really a layout, just a small scene for testing assets and taking screenshots. Not a BBQ either, a discarded gate I photographed in Bangkok and a derelict filing cabinet. The snow on the cabinet and the sidewalk was just painted into the screenshot ("fake snows", as Trump would say) but every other bit of snow is from proper seasonal assets.

    p.s. That USB stick I posted to you looks like it's been stuck in San Francisco for the last week.


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    Last edited by Dinorius_Redundicus; December 5th, 2021 at 09:58 PM.
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  14. #29
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    Quote Originally Posted by Dinorius_Redundicus View Post
    Jim,


    That USB stick I posted to you looks like it's been stuck in San Francisco for the last week.

    .
    That poor USB stick ! If it doesn't get stolen and sold for drugs, I'll have it blessed by a priest once it gets here.
    Thanks Deane.
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  15. #30
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    Post Snow covers available for download

    The 1- and 2-lane snow splines for roads shown in this thread are now available on the DLS ;

    <kuid:68213:37380> Snow cover 6m 1L 01
    <kuid:68213:37379> Snow cover 12m 2L 01


    Sidewalks and platforms are proving to be more of a challenge than I initially thought. The problem is that sidewalks and platform splines come in such a huge variety of widths. It's not feasible for me to make snow covers to fit them all, even if I limit myself to just one type of snow texture. I will need to re-think my approach.



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    Last edited by Dinorius_Redundicus; December 12th, 2021 at 12:04 PM.
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