.. thankz a lot, deane, for all your beautiful detailed stuff ..
i'm experimenting now with that cool winterfrost season : trainzpotting mm19 - dinoriusnowy ..
have a healthy and wonderful life ...
grtz
![]()
.. thankz a lot, deane, for all your beautiful detailed stuff ..
i'm experimenting now with that cool winterfrost season : trainzpotting mm19 - dinoriusnowy ..
have a healthy and wonderful life ...
grtz
![]()
TRS22 116912 - TRS19 116678
Thanks for the free advertising Zsuda!
T:ANE SP4 (105946), TRS19 SP5 (117009), Max 2009/2012, PhotoShop
Win10, i7 5820K, 3.3GHz, 32GB ram, GTX 980Ti 6GB, 2x512GB SSD
Deane, I wanted to know if you could modify one of your seasonal paths for me. This is on Jointed Rail's Monongahela & Western Pennsylvania route, which is obviously set in the middle of winter. The only problem with this is that they used Auran's 'Road Snow Track' to create a snow-covered culvert bridge, which is made by weevil. I would like to replace the 'Road Snow Track' with a version of your seasonal road overlays, but without the tire markings. If you could make that, that would be a big help. Here's a picture of the bridge:
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Owner of Freeman Locomotive Works.
Another set of seasonal snow cover splines for paths, sidewalks, platforms etc.
These ones represent untouched, freshly-fallen snow. There are no footprints this time, just slight undulations from wind drift and a hint of some "granularity". They will be on the DLS within 24 hours.
Snow cover 1.5m path 02 <kuid:68213:37386>
Snow cover 2.5m path 02 <kuid:68213:37387>
Snow cover 3.5m path 02 <kuid:68213:37388>
Snow cover 4.5m path 02 <kuid:68213:37389>
Snow cover 5.5m path 02 <kuid:68213:37390>
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T:ANE SP4 (105946), TRS19 SP5 (117009), Max 2009/2012, PhotoShop
Win10, i7 5820K, 3.3GHz, 32GB ram, GTX 980Ti 6GB, 2x512GB SSD
Great work Deane. It's a pity that we can't have wet roads/concrete/etc as depicted in these Blender scenes. https://blenderartists.org/t/steam-l...atform/1355157
Seasonal assets, such as yours, should be able to show wet surfaces if raining, snowy surfaces if snowing, and dry if dry. Not just based on the time of year.
The Blender scenes are staged just for art's sake. AFAIK, the locos, carriages, etc don't move.
Paul
Those things already exist in top-order games such as Far Cry, Ghost Recon and Assassin's Creed, in fact they have been there for a few years now. Trainz is a long way behind in those aspects.
As for me, I'm even further behind - I still don't know how to animate, how to bake textures or do render-to-texture and I really haven't got into PBR yet!Even these simple snow splines took me 3 weeks to get them looking approximately the way I wanted. I'm so tired!
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Last edited by Dinorius_Redundicus; February 11th, 2022 at 11:46 PM.
T:ANE SP4 (105946), TRS19 SP5 (117009), Max 2009/2012, PhotoShop
Win10, i7 5820K, 3.3GHz, 32GB ram, GTX 980Ti 6GB, 2x512GB SSD
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Those are some really great shots, Deane!!!
Aging gets better the more you forget.
Thanks Gary. It’s quite difficult to make something that is just white and flat look in any way interesting!
T:ANE SP4 (105946), TRS19 SP5 (117009), Max 2009/2012, PhotoShop
Win10, i7 5820K, 3.3GHz, 32GB ram, GTX 980Ti 6GB, 2x512GB SSD
Dino, would you be willing to make some seasonal assests for the YARN/YARNish series of roads? I don't think it would take much too effort to make them.
Owner of Freeman Locomotive Works.