Thanks for the responses. It’s good to see some interest, a reason to continue with it. My plan is to do a 1-lane version and perhaps a couple of snow overlays for sidewalks, since there are very few seasonal sidewalk splines out there.
To answer the questions;
How does it work? No big secret. It simply uses the config tags season-selector and lod-season-index to tell the spline to show its snowy mesh when it is higher than the snowline, or no mesh when it is below the snowline. It doesn’t care what the actual season may be, it’s all purely based on snowline. The geometry of the spline mesh is actually just flat planes. Any impression of 3D thickness is only due to the normal-mapped texture.
Is there a transition if the road is on an incline that crosses the snowline level? There should be, yes. Any sections of the spline above the snowline should display snow, while any sections of the same spline below the snowline should be invisible. Unfortunately, the transition is sharp due to the “yes/no” config logic, and the nature of splines being just a series of repeated mesh units. I say “should” because there was a bug in the snowline logic of TANE at one stage where, instead of applying the user’s actual snowline value, it acted as if that value was always zero. I made a detailed report to N3V but haven’t checked if has been fixed in the latest service packs for TANE or TRS19.
Will it work in TANE? The spline is a build 4.4 asset, so yes, it does work in later editions of TANE. I had to make it 4.4 to disable shadows. They would otherwise ruin the impression of snow sitting on a road rather than floating slightly above it.
@JCitron - I lived and worked up in Montreal for a few years and really got to hate that white sh1t. The snow hump in between lanes was indeed dangerous, but at least you could see it. Worse for me was “black ice”. My little Mazda Miata did a full 720 degree spin in the middle of the on-ramp to the Champlain Bridge. Lucky it was 2 in the morning and no other traffic was on the road.
.
Last edited by Dinorius_Redundicus; December 3rd, 2021 at 05:03 PM.
T:ANE SP4 (105946), TRS19 SP5 (117009), Max 2009/2012, PhotoShop
Win10, i7 5820K, 3.3GHz, 32GB ram, GTX 980Ti 6GB, 2x512GB SSD