Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I have run a comparison of different builds and this is the outcome:3. Re: Content Manager loading times
Could anyone having a problem please provide details of how many assets you have installed (filter on Installed in CM), and how big your assets.tdx file is (found in the local data folder), and how long it takes to open CM.
3. Re: Content Manager loading times
Could anyone having a problem please provide details of how many assets you have installed (filter on Installed in CM), and how big your assets.tdx file is (found in the local data folder), and how long it takes to open CM.
I have run a comparison of different builds and this is the outcome:
Build 110491 has 46260 assets and it took about 2 seconds. The assets.tdx file size is 131,068 KB
Build 114800 has 37384 assets and it took about 2 seconds. The assets.tdx file size is 127,846 KB
Build 115373 has 37776 assets and it took over 4 min. The assets.tdx file size is 127,887 KB
Once the CM completed for the build 115373 if you went to any other filter and came back it was 2 sec. You could also exit the game and come back in and it would be 2 sec. But, if you turned off the PC and came back on it would take over 4 min again for the CM to list installed assets.
<kuid2:88211:100008:18> Bairnsdale to Orbost Line C1970-80s: this fence was already floating in TRS19:
That floating fence is not caused by the programme, it needed some extra spline points. Because the fence is parallel and disappears into the ground, it appears like the content creator might have inadvertently locked the spline points.
it only accepts original request but wont change if options changed
>>
known issue, fixed in the next update
I just noticed that S20 will not be Part of TRS 22 (for non-Plus users), so are there major changes in TRS 2022? Some little tweaks here and then and content which i am maybe interested in 10% are not worth a new Trainz version in my eyes.tony, what is new and improved about TS22 to constitute this being called the next sim?
I have downloaded the beta and as far as I can tell. its not really any different at all, other than the sharpening effect added, a new compass skin and a lot of broken JR assets.
or have you guys adopted the same method dovetail games uses, same game just new content?
thank you