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Doesn't look great, but, it has more to do with the preformed junctions used and mixing with PBR textures than anything else. You can clearly see the standard texture is used at a large scale whereas the PBR gravel is towards the smaller end of the scale.DLC route <kuid:903091:101295> Rodnye Prostory - SND:
Under the performance settings, turn the 'shader quality' down to 'standard', that will fix the conflict issue with PBR textures.Doesn't look great, but, it has more to do with the preformed junctions used and mixing with PBR textures than anything else. You can clearly see the standard texture is used at a large scale whereas the PBR gravel is towards the smaller end of the scale.
Doesn't look great, but, it has more to do with the preformed junctions used and mixing with PBR textures than anything else. You can clearly see the standard texture is used at a large scale whereas the PBR gravel is towards the smaller end of the scale.
But then you lose out on PBR textures. It's encumbent on the route builder to ensure it doesn't happen and it's not difficult to swap the textures for a PBR one. Especially when it's payware.Under the performance settings, turn the 'shader quality' down to 'standard', that will fix the conflict issue with PBR textures.
Regards
Bob
I think it's showing missing sleepers? HPL please confirm. Looks fine on my system (but we've had HPL reporting missing track on many previous occasions, and we've fixed some of them, but generally cannot repro (like in this case).
In other updates - the various script/texture/running number issues reported are all reproduceable so will be fixed for the next update.
The ultra post-processing does have a new sharpen effect added (I'd missed that info). We'd like to hear your feedback on each of the post-processing settings. Please be specific in your feedback. In other words, saying "It looks crap" isn't feedback we can act upon . If you're able to use photoshop and provide an updated image of what you think looks better, then you get bonus points!
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Changelist (from TRS19 SP4):
This update is quite a major change under the hood from SP4. You should see that most the issues raised with the SP4 release are now fixed in this update.
One noticeable change is that the default Grid that has been the hallmark of creating a new route has now been replaced by a default Region ground texture.
You can use bulk update if you wish to switch back to the Grid (S20 will provide an option to switch modes from Grid, Wireframe and Ground Texture)
The derailments on loading certain sessions should be fixed.
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I've been looking for the TRS22.EXE so I can launch the game again, but I can't seem to find it anywhere. I'm searching through my files to see if I can find it, but if I cant soon enough, I might just have to do a full reinstall. Anyone know where I can find it?
That's the ticket, either or both would be great. Personal preference means people will want everything from movie star soft to 8k clarity. Hopefully nobody wants a return to 640x480 definition.the image is far too sharp
vs
I could never get TRS19 that sharp and clear
Looks like we need more PP options (or time for dev to provide the ability to tweak and save your own).
I like the new default ground texture for new routes but could you consider a user defining the ground texture to be used? You can use bulk replacement but then any new added grids will use the original ground texture. I did look around for a setting but didn't see anything.
It’s per region, so create you own region (clone the current default) and include your own texture.
It’s per region, so create you own region (clone the current default) and include your own texture.