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Thread: TRS19 SP4 Final Release Candidate

  1. #1
    Join Date
    Nov 2006
    Location
    Australia, Qld
    Posts
    6,810
     

    Default TRS19 SP4 Final Release Candidate

    Sorry for the delay in getting the official release out to everyone. We identified a few multiplayer, MPS issues that required fixing and extended testing.

    We now have an update available for PC and Mac. (Sorry Steam Users, there is no update for you as yet).

    MPS TEST (all welcome)
    We would also like to arrange an MPS test for 9am AEST Wednesday 13th for an hour or so. The more people the merrier.
    That's Tuesday 12th at 4pm PT, 7pm ET, (and midnight UK, and really late in Europe)

    Trainz Plus or Gold Class members automatically have access. If you're not a Trainz Plus or Gold Class member but would like to participate in the MPS test, then post in this thread and we'll get you temporary access.

    Updates required for MPS Testing:
    TRS19 RC 114400 to TRS19 RC 114800
    TRS19 RC 114207 to TRS19 RC 114409 to TRS19 RC 114841

    We will start in the route "KSC - MPS Mini Edition 1". You can also find us in Discord chat here:
    https://discord.gg/Bgh4GStk
    Last edited by Tony_Hilliam; October 12th, 2021 at 01:47 AM.
    Tony Hilliam

    Got questions about TRS19? Click here for TRS19 FAQs

    Looking for answers to in-game functionality? Click here for help

  2. #2
    Join Date
    May 2012
    Location
    Netherlands
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    208
     

    Default

    Updating was quick and flawless and so far everything looks good. Well done.

    Ron

  3. #3
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    Mar 2008
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    United States of America, NJ, Ocean City
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    Default

    Update was fast and so far no problems.
    TS06, TS09, TS10, TS12, New Era SP4, TS19

  4. #4
    Join Date
    Nov 2006
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    was in the Netherlands
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    Default

    Another easy update. Could we get a final list of things that were changed and what is still a WIP?


    70337:
    TRS19 Platinum, build 114800 SP4, Win10 Pro 64 bit, i7-7700 3.6GHz 16 GB, GTX 1070 Ti

  5. #5
    Join Date
    Apr 2010
    Location
    United Kingdom
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    Default

    I'm getting an odd error on build 114800 where some of the PBR textures are permanently in winter mode, i.e.: snow and even when changing the date to summer or altering the snow line this reverts back to snow upon save. Likewise, some of Roy's trees (Roys_beech_buk_08_4_m5_4D_season) show as dead, winter trees while all others are summer. Not sure why this is but really hoping there is a fix!

    Cheers,

    PLP
    Building the Swanage Railway for TRS19.

  6. #6
    Join Date
    Nov 2006
    Location
    United States of America, TN, Memphis
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    Default

    Update was quick and easy. No issues so far.

  7. #7
    Join Date
    Apr 2010
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    United Kingdom
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    Default

    I was losing more and more assets to this as every time I saved something else became winterised so I've had to reinstall it and go back to SP3

    Hopefully the final, official patch will solve it! Have to say though, installation was very quick and easy.

    Cheers,

    PLP
    Building the Swanage Railway for TRS19.

  8. #8
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    Nov 2006
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    Australia, NSW, North Richmond
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    Default

    Please advise when SP4 will be released for Build 111951
    JackDownUnder

  9. #9
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    Nov 2006
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    France
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    Default

    When do you intend to fix this?



  10. #10
    Join Date
    Mar 2016
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    Australia
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    Default

    Quote Originally Posted by JackDownUnder View Post
    Please advise when SP4 will be released for Build 111951
    When will it be released for Build 111951?

  11. #11
    Join Date
    Sep 2015
    Location
    Australia, Victoria, Churchill
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    2,524
     

    Default

    Quote Originally Posted by James005 View Post
    When will it be released for Build 111951?
    When it's ready

  12. #12
    Join Date
    Nov 2006
    Location
    New Zealand
    Posts
    1,069
     

    Default

    have installed 114800, but still see that the object hight control and rotation are still not working correctly

    nzld
    AMD Ryzen 5 2600, Asus B550, Gigabyte AMD RX 570 8GB
    16GB DDR4, TS19 Build 114800
    Owner: Independent Horology NZ

  13. #13
    Join Date
    Nov 2006
    Location
    United Kingdom, Kent
    Posts
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    Default

    Installed quickly. Had to run an extended DBR to avoid drivers skipping commands in sessions. Can also confirm that the object height control issue mentioned above is not an issue for me.

    Thanks,
    Paul

  14. #14
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
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    Default

    Builtin "CPC:Emit Train" <kuid2:117746:1014:11> still not working in 114800/114841 (bug report submitted weeks ago).

  15. #15
    Join Date
    Nov 2006
    Location
    Slovenia
    Posts
    167
     

    Default

    Hi

    Update was quick and easy. Rund DBR just to be shure.
    Found strange AI behaviour. When AI hits TM with Drive Via driver command there a sudden almost 50% speed lost.
    To exclude all other factors I've set up a test track with TM's and issue driver following commands: Drive Via TMCheck and then drive to TMEnd. Train reaches line high speed and hold the speed and when it reaches TMcheck speed suddenly drops almost 50% and then accelerate back to line speed and stops correctly at TMEnd. Changing
    max-decel value in engine file has no effect - there is always abrupt speed drop at TMCheck and decelerating to rate to TMEnd is always the same. Tested with different locomotives with the same result.
    Changing
    max-accel value changes acceleration correctly. Acceleration in DCC mode is always gradual as set it max-accel but train come to abrupt stop upon pressing S on the keyboard or changing DCC from full to 0 on the screen regardless of the value set in max-decel.
    Such behaviour makes Drive Via useless for me because I'm using it for issuing additional commands and then speed drop is even more visible.

    Do I miss something ?

    Kind Regards
    Darko

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