I found the fix, for the invisible trees.
Add the following to the tree_name.texture.txt
AlphaHint=masked
MipAlgorithm=tend-towards-opaque
If there are other AlphaHints in there, delete them since this will override them.
If there are other Alpha settings, you can leave them. I found that was necessary on the bog-standard Tree52 which is ghosted in TRS19. After I applied those two lines, the trees now load up fine in the preview window.
If they are built-in...
You need to:
1) Clone the asset
2) Use PEV's Images 2 TGA to convert the .texture files to .texture.txt equivalents.
3) Delete the .texture files if they're left over.
4) Edit each .texture.txt file for each tree or tree-clump if you are editing the tree splines.
Add the following to the tree_name.texture.txt
AlphaHint=masked
MipAlgorithm=tend-towards-opaque
If there are other AlphaHints in there, delete them since this will override them.
If there are other Alpha settings, you can leave them. I found that was necessary on the bog-standard Tree52 which is ghosted in TRS19. After I applied those two lines, the trees now load up fine in the preview window.
If they are built-in...
You need to:
1) Clone the asset
2) Use PEV's Images 2 TGA to convert the .texture files to .texture.txt equivalents.
3) Delete the .texture files if they're left over.
4) Edit each .texture.txt file for each tree or tree-clump if you are editing the tree splines.
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