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This is a script error associated with the .gs or gse file used by the loco and not the locos mesh, texture or config.txt files.The error is VE172:Script class dose not match asset kind (vehicle).
The loco and tender have different custom scripts so getting an error in one and not the other is normal.It just makes no sense why the tender is fine bu the engine is messed up
".fbx" files are the source files for the ".trainzmesh" files you see in the assets folder. Normally you won't find any distributed with an asset unless the author wants you to have copies of them so you can modify the mesh in a model building program and re-export the model. They are not needed to load the asset into Trainz. I don't think Trainz Forge distributes the .fbx files with their models.So I couldn’t find any .fbx files