Yes, I saw that a while back, even made a little game on it thanks to my coding skills. N3V has worked so hard on developing their custom game engine, it wouldn't be worth it to abandon all that progress. I had raised this question before about how N3V's competitors (e.g. Dovetail) can create games with assets with much higher poly counts and LOD's, while still getting much better performance because they are working with highly developed and refined Unreal Engine. If N3V did make a switch however, that would allow for much higher poly counts, LOD's and draw distances, without the performance hit.
I've complained how Trainz is so unoptimized compared to its competitors. You have trainz with shadows on Ultra, and yet jagged shadow edges can still be seen (they aren't smooth shadows), and ugly lighting noise in the cabs (
https://forums.auran.com/trainz/showthread.php?161875-Ugly-lighting) - all while running at 5fps. Compare that to TSW, where I can get much better graphics, smooth shadows, more realism, extremely high levels of detail, while hardly ever getting fps below 60 with all setting maxed out! Trainz may have been something when it first came out, but it seriously needs a major game revamp in order to stay competitive now.