It looks like something called "texture bleeding".
Trainz automatically creates a set of low-resolution textures from the textures you supply in the model. It uses the low-resolution textures automatically at long viewing distances. If you mapped your texture (example, pale brown) too close to a border with a strongly contrasting colour (example, black), then the low-resolution texture could mix some of the black into the light brown at the border and produce the dark stripes.
The solution is to move your mapping co-ordinates away from the border by a few pixels, so the colours cannot mix. Or you can make the area of the light brown colour bigger.
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Last edited by Dinorius_Redundicus; August 4th, 2021 at 09:04 AM.
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